mirror of
https://github.com/opensim/opensim.git
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Merge git://opensimulator.org/git/opensim
This commit is contained in:
@@ -1,4 +1,22 @@
|
||||
;; A note on the format of this file
|
||||
;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
|
||||
;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
|
||||
;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
|
||||
;;
|
||||
;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
|
||||
;; need to pick an architecture in the [Architecture] section at the end of this file.
|
||||
;;
|
||||
;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
|
||||
;; in the [Startup] section below.
|
||||
;;
|
||||
;; All settings are initially commented out and the default value used, as found in
|
||||
;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
|
||||
;; and then change the value. This will override the value in OpenSimDefaults.ini
|
||||
;;
|
||||
;; If you want to find out what configuration OpenSimulator has finished with once all the configuration
|
||||
;; files are loaded then type "config show" on the region console command line.
|
||||
;;
|
||||
;;
|
||||
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
|
||||
;;
|
||||
;; All leading white space is ignored, but preserved.
|
||||
;;
|
||||
@@ -8,15 +26,14 @@
|
||||
;; formatted as:
|
||||
;; {option} {depends on} {question to ask} {choices} default value
|
||||
;; Any text comments following the declaration, up to the next blank line.
|
||||
;; will be copied to the generated file.
|
||||
;; A * in the choices list will allow an empty entry.\
|
||||
;; will be copied to the generated file (NOTE: generation is not yet implemented)
|
||||
;; A * in the choices list will allow an empty entry.
|
||||
;; An empty question will set the default if the dependencies are
|
||||
;; satisfied.
|
||||
;;
|
||||
;; ; denotes a commented out option. Uncomment it to actvate it
|
||||
;; and change it to the desired value
|
||||
;; Any options added to OpenSim.ini.exmaple must be commented out,
|
||||
;; and their value must represent the default.
|
||||
;; ; denotes a commented out option.
|
||||
;; Any options added to OpenSim.ini.example should be initially commented out.
|
||||
|
||||
|
||||
[Startup]
|
||||
;# {save_crashes} {} {Save crashes to disk?} {true false} false
|
||||
@@ -35,7 +52,7 @@
|
||||
|
||||
;; Determine where OpenSimulator looks for the files which tell it
|
||||
;; which regions to server
|
||||
;; Defaults to "filesystem" if this setting isn't present
|
||||
;; Default is "filesystem"
|
||||
; region_info_source = "filesystem"
|
||||
; region_info_source = "web"
|
||||
|
||||
@@ -131,6 +148,7 @@
|
||||
;; ZeroMesher is faster but leaves the physics engine to model the mesh
|
||||
;; using the basic shapes that it supports.
|
||||
;; Usually this is only a box.
|
||||
;; Default is Meshmerizer
|
||||
; meshing = Meshmerizer
|
||||
; meshing = ZeroMesher
|
||||
|
||||
@@ -138,6 +156,7 @@
|
||||
;; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
;; basicphysics effectively does not model physics at all, making all
|
||||
;; objects phantom
|
||||
;; Default is OpenDynamicsEngine
|
||||
; physics = OpenDynamicsEngine
|
||||
; physics = basicphysics
|
||||
; physics = POS
|
||||
@@ -154,7 +173,6 @@
|
||||
;; permission checks (allowing anybody to copy
|
||||
;; any item, etc. This may not yet be implemented uniformally.
|
||||
;; If set to true, then all permissions checks are carried out
|
||||
;; Default is false
|
||||
; serverside_object_permissions = false
|
||||
|
||||
;; This allows users with a UserLevel of 200 or more to assume god
|
||||
@@ -183,11 +201,20 @@
|
||||
;; If not generating maptiles, use this static texture asset ID
|
||||
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
|
||||
; HttpProxy = "http://proxy.com:8080"
|
||||
|
||||
;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
|
||||
;; For example, servers inside your firewall.
|
||||
;; Separate patterns with a ';'
|
||||
; HttpProxyExceptions = ".mydomain.com;localhost"
|
||||
|
||||
;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
|
||||
;; The email module requires some configuration. It needs an SMTP
|
||||
;; server to send mail through.
|
||||
; emailmodule = DefaultEmailModule
|
||||
|
||||
|
||||
[SMTP]
|
||||
;; The SMTP server enabled the email module to send email to external
|
||||
;; destinations.
|
||||
@@ -214,6 +241,7 @@
|
||||
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
|
||||
; SMTP_SERVER_PASSWORD = ""
|
||||
|
||||
|
||||
[Network]
|
||||
;; Configure the remote console user here. This will not actually be used
|
||||
;; unless you use -console=rest at startup.
|
||||
@@ -247,6 +275,7 @@
|
||||
;; " (Mozilla Compatible)" to the text where there are problems with a web server
|
||||
; user_agent = "OpenSim LSL (Mozilla Compatible)"
|
||||
|
||||
|
||||
[ClientStack.LindenUDP]
|
||||
;; See OpensSimDefaults.ini for the throttle options. You can copy the
|
||||
;; relevant sections and override them here.
|
||||
@@ -263,17 +292,18 @@
|
||||
;; building's lights to possibly not be rendered.
|
||||
; DisableFacelights = "false"
|
||||
|
||||
|
||||
[Chat]
|
||||
;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
|
||||
;; Distance in meters that whispers should travel. Default is 10m
|
||||
;; Distance in meters that whispers should travel.
|
||||
; whisper_distance = 10
|
||||
|
||||
;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
|
||||
;; Distance in meters that ordinary chat should travel. Default is 30m
|
||||
;; Distance in meters that ordinary chat should travel.
|
||||
; say_distance = 30
|
||||
|
||||
;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
|
||||
;; Distance in meters that shouts should travel. Default is 100m
|
||||
;; Distance in meters that shouts should travel.
|
||||
; shout_distance = 100
|
||||
|
||||
|
||||
@@ -337,13 +367,13 @@
|
||||
;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
|
||||
;; set this variable to true if you want the create_region XmlRpc
|
||||
;; call to unconditionally enable voice on all parcels for a newly
|
||||
;; created region [default: false]
|
||||
;; created region
|
||||
; create_region_enable_voice = false
|
||||
|
||||
;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
|
||||
;; set this variable to false if you want the create_region XmlRpc
|
||||
;; call to create all regions as private per default (can be
|
||||
;; overridden in the XmlRpc call) [default: true]
|
||||
;; overridden in the XmlRpc call)
|
||||
; create_region_public = false
|
||||
|
||||
;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
|
||||
@@ -372,15 +402,16 @@
|
||||
;; default avatars
|
||||
; default_appearance = default_appearance.xml
|
||||
|
||||
|
||||
[Wind]
|
||||
;# {enabled} {} {Enable wind module?} {true false} true
|
||||
;; Enables the wind module. Default is true
|
||||
;enabled = true
|
||||
;; Enables the wind module.
|
||||
; enabled = true
|
||||
|
||||
;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
|
||||
;; How often should wind be updated, as a function of world frames.
|
||||
;; Approximately 50 frames a second
|
||||
wind_update_rate = 150
|
||||
; wind_update_rate = 150
|
||||
|
||||
;; The Default Wind Plugin to load
|
||||
; wind_plugin = SimpleRandomWind
|
||||
@@ -396,9 +427,10 @@
|
||||
|
||||
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
|
||||
;; This setting is specific to the SimpleRandomWind plugin
|
||||
;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
|
||||
;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
|
||||
; strength = 1.0
|
||||
|
||||
|
||||
[LightShare]
|
||||
;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
|
||||
;; This enables the transmission of Windlight scenes to supporting clients,
|
||||
@@ -406,7 +438,8 @@
|
||||
;; It has no ill effect on viewers which do not support server-side
|
||||
;; windlight settings.
|
||||
;; Currently we only have support for MySQL databases.
|
||||
; enable_windlight = false;
|
||||
; enable_windlight = false
|
||||
|
||||
|
||||
[DataSnapshot]
|
||||
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
|
||||
@@ -417,7 +450,6 @@
|
||||
;; and you can ignore the rest of these search-related configs.
|
||||
; index_sims = false
|
||||
|
||||
|
||||
;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
|
||||
;; The variable data_exposure controls what the regions expose:
|
||||
;; minimum: exposes only things explicitly marked for search
|
||||
@@ -462,6 +494,7 @@
|
||||
;; Money Unit fee to create groups
|
||||
; PriceGroupCreate = 0
|
||||
|
||||
|
||||
[XEngine]
|
||||
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
|
||||
;; Enable this engine in this OpenSim instance
|
||||
@@ -556,9 +589,9 @@
|
||||
;; Default is ./bin/ScriptEngines
|
||||
; ScriptEnginesPath = "ScriptEngines"
|
||||
|
||||
|
||||
[MRM]
|
||||
;; Enables the Mini Region Modules Script Engine.
|
||||
;; default is false
|
||||
; Enabled = false
|
||||
|
||||
;; Runs MRM in a Security Sandbox
|
||||
@@ -580,6 +613,7 @@
|
||||
;; May represent a security risk if you disable this.
|
||||
; OwnerOnly = true
|
||||
|
||||
|
||||
[FreeSwitchVoice]
|
||||
;; In order for this to work you need a functioning FreeSWITCH PBX set up.
|
||||
;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
|
||||
@@ -587,29 +621,49 @@
|
||||
|
||||
;; You need to load a local service for a standalone, and a remote service
|
||||
;; for a grid region. Use one of the lines below, as appropriate
|
||||
;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section
|
||||
; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
|
||||
; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
|
||||
|
||||
;; If using a remote module, specify the server URL
|
||||
;; If using a remote connector, specify the server URL
|
||||
; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
|
||||
|
||||
|
||||
[FreeswitchService]
|
||||
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
;; !!!!!!STANDALONE ONLY!!!!!!
|
||||
;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
;; IP of your FS server
|
||||
;ServerAddress = 85.25.142.92
|
||||
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
|
||||
;; This has to be set for the FreeSWITCH service to work
|
||||
;ServerAddress = 127.0.0.1
|
||||
|
||||
;; All other options are - well - optional
|
||||
; Realm = "127.0.0.1"
|
||||
; SIPProxy = "127.0.0.1:5060"
|
||||
; EchoServer = "127.0.0.1"
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = "false"
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
; Context = "default"
|
||||
; UserName = "freeswitch"
|
||||
; Password = "password"
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
[Groups]
|
||||
;# {Enabled} {} {Enable groups?} {true false} false
|
||||
@@ -634,7 +688,7 @@
|
||||
;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
|
||||
;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
|
||||
;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
|
||||
; ServicesConnectorModule = SimianGroupsServicesConnector
|
||||
; ServicesConnectorModule = XmlRpcGroupsServicesConnector
|
||||
|
||||
;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
|
||||
;; URI for the groups services
|
||||
@@ -654,6 +708,7 @@
|
||||
; XmlRpcServiceReadKey = 1234
|
||||
; XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
||||
[InterestManagement]
|
||||
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
|
||||
;; This section controls how state updates are prioritized for each client
|
||||
@@ -661,24 +716,28 @@
|
||||
;; SimpleAngularDistance, FrontBack
|
||||
; UpdatePrioritizationScheme = BestAvatarResponsiveness
|
||||
|
||||
|
||||
[MediaOnAPrim]
|
||||
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
|
||||
;; Enable media on a prim facilities
|
||||
; Enabled = true;
|
||||
|
||||
|
||||
[Architecture]
|
||||
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
|
||||
;; Choose one of these architecture includes:
|
||||
;; Include-Architecture = "config-include/Standalone.ini"
|
||||
;; Include-Architecture = "config-include/StandaloneHypergrid.ini"
|
||||
;; Include-Architecture = "config-include/Grid.ini"
|
||||
;; Include-Architecture = "config-include/GridHypergrid.ini"
|
||||
;; Include-Architecture = "config-include/SimianGrid.ini"
|
||||
;; Include-Architecture = "config-include/HyperSimianGrid.ini"
|
||||
;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
|
||||
;; uncomment Include-Architecture = "config-include/Standalone.ini"
|
||||
;;
|
||||
;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
|
||||
;; that the referenced .ini file goes on to include.
|
||||
;;
|
||||
;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
|
||||
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
|
||||
;; editing it to set the database and backend services that OpenSim will use.
|
||||
;;
|
||||
; Include-Architecture = "config-include/Standalone.ini"
|
||||
|
||||
;; Then choose
|
||||
;; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
|
||||
;; config-include/GridCommon.ini.example (if you're connected to a grid)
|
||||
;; Copy to your own .ini there (without .example extension) and edit it
|
||||
;; to customize your data
|
||||
; Include-Architecture = "config-include/StandaloneHypergrid.ini"
|
||||
; Include-Architecture = "config-include/Grid.ini"
|
||||
; Include-Architecture = "config-include/GridHypergrid.ini"
|
||||
; Include-Architecture = "config-include/SimianGrid.ini"
|
||||
; Include-Architecture = "config-include/HyperSimianGrid.ini"
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
; This file contains defaults for various settings in OpenSimulator. These can be overriden
|
||||
; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
|
||||
|
||||
|
||||
[Startup]
|
||||
; Set this to true if you want to log crashes to disk
|
||||
; this can be useful when submitting bug reports.
|
||||
@@ -10,15 +14,6 @@
|
||||
; Place to create a PID file
|
||||
; PIDFile = "/tmp/my.pid"
|
||||
|
||||
; Http proxy support for llHTTPRequest and dynamic texture loading
|
||||
; Set HttpProxy to the URL for your proxy server if you would like
|
||||
; to proxy llHTTPRequests through a firewall
|
||||
; HttpProxy = "http://proxy.com"
|
||||
; Set HttpProxyExceptions to a list of regular expressions for
|
||||
; URLs that you don't want going through the proxy such as servers
|
||||
; inside your firewall, separate patterns with a ';'
|
||||
; HttpProxyExceptions = ".mydomain.com;localhost"
|
||||
|
||||
startup_console_commands_file = "startup_commands.txt"
|
||||
shutdown_console_commands_file = "shutdown_commands.txt"
|
||||
|
||||
@@ -154,12 +149,6 @@
|
||||
; to false if you have compatibility problems.
|
||||
;CacheSculptMaps = true
|
||||
|
||||
; if you use Meshmerizer and want collisions for meshies, setting this to true
|
||||
; will cause OpenSim to attempt to decode meshies assets, extract the physics
|
||||
; mesh, and use it for collisions. This is currently experimental code and enabling
|
||||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
|
||||
; Choose one of the physics engines below
|
||||
; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
; basicphysics effectively does not model physics at all, making all objects phantom
|
||||
@@ -287,6 +276,7 @@
|
||||
;SMTP_SERVER_LOGIN=foo
|
||||
;SMTP_SERVER_PASSWORD=bar
|
||||
|
||||
|
||||
[Network]
|
||||
ConsoleUser = "Test"
|
||||
ConsolePass = "secret"
|
||||
@@ -317,6 +307,7 @@
|
||||
; " (Mozilla Compatible)" to the text where there are problems with a web server
|
||||
;user_agent = "OpenSim LSL (Mozilla Compatible)"
|
||||
|
||||
|
||||
[XMLRPC]
|
||||
; ##
|
||||
; ## Scripting XMLRPC mapper
|
||||
@@ -330,6 +321,7 @@
|
||||
;XmlRpcRouterModule = "XmlRpcRouterModule"
|
||||
;XmlRpcPort = 20800
|
||||
|
||||
|
||||
[ClientStack.LindenUDP]
|
||||
; Set this to true to process incoming packets asynchronously. Networking is
|
||||
; already separated from packet handling with a queue, so this will only
|
||||
@@ -422,6 +414,7 @@
|
||||
;
|
||||
;DisableFacelights = "false"
|
||||
|
||||
|
||||
[Chat]
|
||||
; Controls whether the chat module is enabled. Default is true.
|
||||
enabled = true;
|
||||
@@ -450,6 +443,25 @@
|
||||
; ForwardOfflineGroupMessages = true
|
||||
|
||||
|
||||
[Inventory]
|
||||
; Control whether multiple objects sent to inventory should be coaleseced into a single item
|
||||
; There are still some issues with coalescence, including the fact that rotation is not restored
|
||||
; and some assets may be missing from archive files.
|
||||
CoalesceMultipleObjectsToInventory = true
|
||||
|
||||
|
||||
[Mesh]
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; AllowMeshUpload = true
|
||||
|
||||
; if you use Meshmerizer and want collisions for meshies, setting this to true
|
||||
; will cause OpenSim to attempt to decode meshies assets, extract the physics
|
||||
; mesh, and use it for collisions. This is currently experimental code and enabling
|
||||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
|
||||
|
||||
[ODEPhysicsSettings]
|
||||
;##
|
||||
;## World Settings
|
||||
@@ -680,6 +692,7 @@
|
||||
; path to default appearance XML file that specifies the look of the default avatars
|
||||
;default_appearance = default_appearance.xml
|
||||
|
||||
|
||||
[RestPlugins]
|
||||
; Change this to true to enable REST Plugins. This must be true if you wish to use
|
||||
; REST Region or REST Asset and Inventory Plugins
|
||||
@@ -706,11 +719,10 @@
|
||||
flush-on-error = true
|
||||
|
||||
|
||||
; Uncomment the following for IRC bridge
|
||||
; experimental, so if it breaks... keep both parts... yada yada
|
||||
; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
|
||||
; also, not good error detection when it fails
|
||||
;[IRC]
|
||||
;enabled = true ; you need to set this otherwise it won't connect
|
||||
[IRC]
|
||||
enabled = false; you need to set this to true otherwise it won't connect
|
||||
;server = name.of.irc.server.on.the.net
|
||||
;; user password - only use this if the server requires one
|
||||
;password = mypass
|
||||
@@ -767,14 +779,14 @@
|
||||
;exclude_list=User 1,User 2,User 3
|
||||
|
||||
|
||||
;[CMS]
|
||||
;enabled = true
|
||||
[CMS]
|
||||
enabled = false
|
||||
;channel = 345
|
||||
|
||||
|
||||
; Uncomment the following to control the progression of daytime
|
||||
; in the Sim. The defaults are what is shown below
|
||||
;[Sun]
|
||||
; The following settings control the progression of daytime
|
||||
; in the Sim. The defaults are the same as the commented out settings
|
||||
[Sun]
|
||||
; number of wall clock hours for an opensim day. 24.0 would mean realtime
|
||||
;day_length = 4
|
||||
; Year length in days
|
||||
@@ -821,12 +833,13 @@
|
||||
; default is 1000
|
||||
cloud_update_rate = 1000
|
||||
|
||||
[LightShare]
|
||||
|
||||
[LightShare]
|
||||
; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
|
||||
; It has no ill effect on viewers which do not support server-side windlight settings.
|
||||
; Currently we only have support for MySQL databases.
|
||||
enable_windlight = false;
|
||||
enable_windlight = false
|
||||
|
||||
|
||||
[Trees]
|
||||
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
|
||||
@@ -838,7 +851,6 @@
|
||||
|
||||
|
||||
[VectorRender]
|
||||
|
||||
; the font to use for rendering text (default: Arial)
|
||||
; font_name = "Arial"
|
||||
|
||||
@@ -1032,6 +1044,7 @@
|
||||
;; Path to script assemblies
|
||||
; ScriptEnginesPath = "ScriptEngines"
|
||||
|
||||
|
||||
[OpenGridProtocol]
|
||||
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
|
||||
;On/true or Off/false
|
||||
@@ -1240,11 +1253,11 @@
|
||||
ChildReprioritizationDistance = 20.0
|
||||
|
||||
|
||||
[WebStats]
|
||||
; View region statistics via a web page
|
||||
; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
|
||||
; Use a web browser and type in the "Login URI" + "/SStats/"
|
||||
; For example- http://127.0.0.1:9000/SStats/
|
||||
[WebStats]
|
||||
; enabled=false
|
||||
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ ExternalHostName = "SYSTEMIP"
|
||||
; PhysicalPrimMax = 10
|
||||
; ClampPrimSize = False
|
||||
; MaxPrims = 15000
|
||||
; MaxAgents = 100
|
||||
|
||||
; *
|
||||
; * Multi-Tenancy. Only set if needed
|
||||
|
||||
@@ -85,19 +85,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
||||
; * This is the configuration for the freeswitch server in grid mode
|
||||
[FreeswitchService]
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
;; IP of your FS server
|
||||
|
||||
;; The IP address of your FreeSWITCH server.
|
||||
; ServerAddress = 127.0.0.1
|
||||
|
||||
;; All other options are - well - optional
|
||||
; Realm = "127.0.0.1"
|
||||
; SIPProxy = "127.0.0.1:5060"
|
||||
; EchoServer = "127.0.0.1"
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = "false"
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
; Context = "default"
|
||||
; UserName = "freeswitch"
|
||||
; Password = "password"
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
; * This is the new style authentication service. Currently, only MySQL
|
||||
; * is implemented.
|
||||
|
||||
@@ -69,19 +69,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
||||
; * This is the configuration for the freeswitch server in grid mode
|
||||
[FreeswitchService]
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
;; IP of your FS server
|
||||
|
||||
;; The IP address of your FreeSWITCH server.
|
||||
; ServerAddress = 127.0.0.1
|
||||
|
||||
;; All other options are - well - optional
|
||||
; Realm = "127.0.0.1"
|
||||
; SIPProxy = "127.0.0.1:5060"
|
||||
; EchoServer = "127.0.0.1"
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = "false"
|
||||
;; The following configuration parameters are optional
|
||||
|
||||
;; By default, this is the same as the ServerAddress
|
||||
; Realm = 127.0.0.1
|
||||
|
||||
;; By default, this is the same as the ServerAddress on port 5060
|
||||
; SIPProxy = 127.0.0.1:5060
|
||||
|
||||
;; Default is 5000ms
|
||||
; DefaultTimeout = 5000
|
||||
; Context = "default"
|
||||
; UserName = "freeswitch"
|
||||
; Password = "password"
|
||||
|
||||
;; The dial plan context. Default is "default"
|
||||
; Context = default
|
||||
|
||||
;; Currently unused
|
||||
; UserName = freeswitch
|
||||
|
||||
;; Currently unused
|
||||
; Password = password
|
||||
|
||||
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
|
||||
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
||||
;; stun.freeswitch.org is not guaranteed to be running so use it in
|
||||
;; production at your own risk
|
||||
; EchoServer = 127.0.0.1
|
||||
; EchoPort = 50505
|
||||
; AttemptSTUN = false
|
||||
|
||||
; * This is the new style authentication service. Currently, only MySQL
|
||||
; * is implemented.
|
||||
|
||||
@@ -28,10 +28,10 @@
|
||||
|
||||
[HGInventoryAccessModule]
|
||||
ProfileServerURI = "http://127.0.0.1:9000/profiles"
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
;; If you want to protect your assets from being copied by foreign visitors
|
||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
[Modules]
|
||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||
@@ -45,16 +45,9 @@
|
||||
AssetCaching = "CenomeMemoryAssetCache"
|
||||
Include-CenomeCache = "config-include/CenomeCache.ini"
|
||||
|
||||
;; Enable this to use Freeswitch on a standalone
|
||||
;FreeswitchServiceInConnector = True
|
||||
|
||||
;; Authorization is not on by default, as it depends on external php
|
||||
;AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
|
||||
[FreeswitchService]
|
||||
;; Configuration for the freeswitch service goes here
|
||||
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
|
||||
|
||||
[GridService]
|
||||
;; For in-memory region storage (default)
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
@@ -74,9 +67,8 @@
|
||||
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; change this to the address of your simulator
|
||||
Gatekeeper="http://127.0.0.1:9000"
|
||||
|
||||
;; change this to the address of your simulator
|
||||
Gatekeeper="http://127.0.0.1:9000"
|
||||
|
||||
[LibraryModule]
|
||||
; Set this if you want to change the name of the OpenSim Library
|
||||
|
||||
Reference in New Issue
Block a user