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Merge git://opensimulator.org/git/opensim
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@@ -1,3 +1,7 @@
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; This file contains defaults for various settings in OpenSimulator. These can be overriden
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; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
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[Startup]
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; Set this to true if you want to log crashes to disk
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; this can be useful when submitting bug reports.
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@@ -10,15 +14,6 @@
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; Place to create a PID file
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; PIDFile = "/tmp/my.pid"
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; Http proxy support for llHTTPRequest and dynamic texture loading
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; Set HttpProxy to the URL for your proxy server if you would like
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; to proxy llHTTPRequests through a firewall
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; HttpProxy = "http://proxy.com"
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; Set HttpProxyExceptions to a list of regular expressions for
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; URLs that you don't want going through the proxy such as servers
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; inside your firewall, separate patterns with a ';'
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; HttpProxyExceptions = ".mydomain.com;localhost"
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startup_console_commands_file = "startup_commands.txt"
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shutdown_console_commands_file = "shutdown_commands.txt"
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@@ -154,12 +149,6 @@
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; to false if you have compatibility problems.
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;CacheSculptMaps = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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; mesh, and use it for collisions. This is currently experimental code and enabling
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; it may cause unexpected physics problems.
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;UseMeshiesPhysicsMesh = false
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; Choose one of the physics engines below
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; basicphysics effectively does not model physics at all, making all objects phantom
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@@ -287,6 +276,7 @@
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;SMTP_SERVER_LOGIN=foo
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;SMTP_SERVER_PASSWORD=bar
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[Network]
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ConsoleUser = "Test"
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ConsolePass = "secret"
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@@ -317,6 +307,7 @@
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; " (Mozilla Compatible)" to the text where there are problems with a web server
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;user_agent = "OpenSim LSL (Mozilla Compatible)"
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[XMLRPC]
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; ##
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; ## Scripting XMLRPC mapper
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@@ -330,6 +321,7 @@
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;XmlRpcRouterModule = "XmlRpcRouterModule"
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;XmlRpcPort = 20800
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[ClientStack.LindenUDP]
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; Set this to true to process incoming packets asynchronously. Networking is
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; already separated from packet handling with a queue, so this will only
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@@ -422,6 +414,7 @@
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;
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;DisableFacelights = "false"
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[Chat]
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; Controls whether the chat module is enabled. Default is true.
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enabled = true;
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@@ -450,6 +443,25 @@
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; ForwardOfflineGroupMessages = true
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[Inventory]
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; Control whether multiple objects sent to inventory should be coaleseced into a single item
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; There are still some issues with coalescence, including the fact that rotation is not restored
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; and some assets may be missing from archive files.
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CoalesceMultipleObjectsToInventory = true
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[Mesh]
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; enable / disable Collada mesh support
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; default is true
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; AllowMeshUpload = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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; mesh, and use it for collisions. This is currently experimental code and enabling
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; it may cause unexpected physics problems.
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;UseMeshiesPhysicsMesh = false
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[ODEPhysicsSettings]
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;##
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;## World Settings
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@@ -680,6 +692,7 @@
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; path to default appearance XML file that specifies the look of the default avatars
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;default_appearance = default_appearance.xml
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[RestPlugins]
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; Change this to true to enable REST Plugins. This must be true if you wish to use
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; REST Region or REST Asset and Inventory Plugins
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@@ -706,11 +719,10 @@
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flush-on-error = true
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; Uncomment the following for IRC bridge
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; experimental, so if it breaks... keep both parts... yada yada
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; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
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; also, not good error detection when it fails
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;[IRC]
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;enabled = true ; you need to set this otherwise it won't connect
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[IRC]
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enabled = false; you need to set this to true otherwise it won't connect
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;server = name.of.irc.server.on.the.net
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;; user password - only use this if the server requires one
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;password = mypass
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@@ -767,14 +779,14 @@
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;exclude_list=User 1,User 2,User 3
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;[CMS]
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;enabled = true
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[CMS]
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enabled = false
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;channel = 345
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; Uncomment the following to control the progression of daytime
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; in the Sim. The defaults are what is shown below
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;[Sun]
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; The following settings control the progression of daytime
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; in the Sim. The defaults are the same as the commented out settings
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[Sun]
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; number of wall clock hours for an opensim day. 24.0 would mean realtime
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;day_length = 4
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; Year length in days
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@@ -821,12 +833,13 @@
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; default is 1000
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cloud_update_rate = 1000
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[LightShare]
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[LightShare]
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; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
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; It has no ill effect on viewers which do not support server-side windlight settings.
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; Currently we only have support for MySQL databases.
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enable_windlight = false;
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enable_windlight = false
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[Trees]
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; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
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@@ -838,7 +851,6 @@
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[VectorRender]
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; the font to use for rendering text (default: Arial)
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; font_name = "Arial"
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@@ -1032,6 +1044,7 @@
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;; Path to script assemblies
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; ScriptEnginesPath = "ScriptEngines"
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[OpenGridProtocol]
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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;On/true or Off/false
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@@ -1240,11 +1253,11 @@
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ChildReprioritizationDistance = 20.0
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[WebStats]
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; View region statistics via a web page
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; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
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; Use a web browser and type in the "Login URI" + "/SStats/"
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; For example- http://127.0.0.1:9000/SStats/
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[WebStats]
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; enabled=false
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