mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
Sculpted Prims should now work.
This commit is contained in:
@@ -327,6 +327,22 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
|
||||
{
|
||||
Primitive prim = null;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObject)
|
||||
{
|
||||
prim = ((SceneObject)ent).HasChildPrim(primLocalID);
|
||||
if (prim != null)
|
||||
{
|
||||
prim.UpdateExtraParam(type, inUse, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user