Sculpted Prims should now work.

This commit is contained in:
MW
2007-07-18 20:29:06 +00:00
parent 643a02ec60
commit d2b459b8e5
9 changed files with 54 additions and 3 deletions

View File

@@ -327,6 +327,22 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
{
Primitive prim = null;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObject)
{
prim = ((SceneObject)ent).HasChildPrim(primLocalID);
if (prim != null)
{
prim.UpdateExtraParam(type, inUse, data);
break;
}
}
}
}
/// <summary>
///
/// </summary>