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Sculpted Prims should now work.
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@@ -548,6 +548,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnUpdatePrimGroupMouseRotation += UpdatePrimRotation;
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client.OnUpdatePrimSingleRotation += UpdatePrimSingleRotation;
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client.OnUpdatePrimScale += UpdatePrimScale;
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client.OnUpdateExtraParams += UpdateExtraParam;
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client.OnUpdatePrimShape += UpdatePrimShape;
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client.OnRequestMapBlocks += RequestMapBlocks;
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client.OnUpdatePrimTexture += UpdatePrimTexture;
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