BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.

This commit is contained in:
Robert Adams
2013-02-06 15:59:59 -08:00
parent 0baa2590be
commit d2ece00e68
2 changed files with 2 additions and 1 deletions

View File

@@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor
PhysicsScene = parentScene;
LocalID = localID;
PhysObjectName = name;
Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
TypeName = typeName;
// We don't have any physical representation yet.