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BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
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@@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor
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PhysicsScene = parentScene;
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LocalID = localID;
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PhysObjectName = name;
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Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
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TypeName = typeName;
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// We don't have any physical representation yet.
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