Reinstate option to land an npc when it reaches a target.

This is moved into ScenePresence for now as a general facility
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-22 00:16:05 +01:00
parent 241e07d006
commit d358125cac
12 changed files with 28 additions and 90 deletions

View File

@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
Vector3 vector = new Vector3(x, y, z);
presence.MoveToTarget(vector, false);
presence.MoveToTarget(vector, false, false);
}
catch (Exception e)
{