Reinstate option to land an npc when it reaches a target.

This is moved into ScenePresence for now as a general facility
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-22 00:16:05 +01:00
parent 241e07d006
commit d358125cac
12 changed files with 28 additions and 90 deletions

View File

@@ -935,7 +935,7 @@ namespace OpenSim.Framework
event ScriptReset OnScriptReset;
event GetScriptRunning OnGetScriptRunning;
event SetScriptRunning OnSetScriptRunning;
event Action<Vector3, bool> OnAutoPilotGo;
event Action<Vector3, bool, bool> OnAutoPilotGo;
event TerrainUnacked OnUnackedTerrain;
event ActivateGesture OnActivateGesture;