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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
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@@ -935,7 +935,7 @@ namespace OpenSim.Framework
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event ScriptReset OnScriptReset;
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event GetScriptRunning OnGetScriptRunning;
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event SetScriptRunning OnSetScriptRunning;
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event Action<Vector3, bool> OnAutoPilotGo;
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event Action<Vector3, bool, bool> OnAutoPilotGo;
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event TerrainUnacked OnUnackedTerrain;
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event ActivateGesture OnActivateGesture;
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