Reinstate option to land an npc when it reaches a target.

This is moved into ScenePresence for now as a general facility
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-22 00:16:05 +01:00
parent 241e07d006
commit d358125cac
12 changed files with 28 additions and 90 deletions

View File

@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
if (avatar != null)
{
avatar.MoveToTarget(target, false);
avatar.MoveToTarget(target, false, false);
}
}
else