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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
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@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
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if (avatar != null)
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{
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avatar.MoveToTarget(target, false);
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avatar.MoveToTarget(target, false, false);
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}
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}
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else
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