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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
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@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
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Vector3 targetPos = startPos + new Vector3(0, 10, 0);
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sp.MoveToTarget(targetPos, false);
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sp.MoveToTarget(targetPos, false, false);
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Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
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Assert.That(
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@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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// Try a second movement
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startPos = sp.AbsolutePosition;
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targetPos = startPos + new Vector3(10, 0, 0);
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sp.MoveToTarget(targetPos, false);
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sp.MoveToTarget(targetPos, false, false);
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Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
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Assert.That(
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