Reinstate option to land an npc when it reaches a target.

This is moved into ScenePresence for now as a general facility
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-22 00:16:05 +01:00
parent 241e07d006
commit d358125cac
12 changed files with 28 additions and 90 deletions

View File

@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
sp.MoveToTarget(targetPos, false);
sp.MoveToTarget(targetPos, false, false);
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Assert.That(
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Try a second movement
startPos = sp.AbsolutePosition;
targetPos = startPos + new Vector3(10, 0, 0);
sp.MoveToTarget(targetPos, false);
sp.MoveToTarget(targetPos, false, false);
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Assert.That(