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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
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@@ -234,7 +234,7 @@ namespace OpenSim.Tests.Common.Mock
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public event ScriptReset OnScriptReset;
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public event GetScriptRunning OnGetScriptRunning;
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public event SetScriptRunning OnSetScriptRunning;
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public event Action<Vector3, bool> OnAutoPilotGo;
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public event Action<Vector3, bool, bool> OnAutoPilotGo;
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public event TerrainUnacked OnUnackedTerrain;
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