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ubode things
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@@ -171,7 +171,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
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{
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m_localID = localID;
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m_baseLocalID = localID;
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m_parent_scene = parent_scene;
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m_sceneGravityZ = parent_scene.gravityz;
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@@ -287,16 +287,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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}
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private readonly uint m_localID = 0;
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public override uint LocalID
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return m_localID;
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}
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}
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public override PhysicsActor ParentActor
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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