retire our BlockingQueue replaced by BlockingCollection and cross fingers

This commit is contained in:
UbitUmarov
2018-01-22 17:09:38 +00:00
parent 437369778d
commit d38161f83d
5 changed files with 33 additions and 174 deletions

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Net;
@@ -285,7 +286,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Incoming packets that are awaiting handling</summary>
//protected OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
protected OpenSim.Framework.BlockingQueue<IncomingPacket> packetInbox = new OpenSim.Framework.BlockingQueue<IncomingPacket>();
protected BlockingCollection<IncomingPacket> packetInbox = new BlockingCollection<IncomingPacket>();
/// <summary>Bandwidth throttle for this UDP server</summary>
public TokenBucket Throttle { get; protected set; }
@@ -712,7 +713,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
scene.Name,
StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => stat.Value = packetInbox.Count(),
stat => stat.Value = packetInbox.Count,
StatVerbosity.Debug));
// XXX: These stats are also pool stats but we register them separately since they are currently not
@@ -1546,10 +1547,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
// incomingPacket.Packet.Type == PacketType.ChatFromViewer)
if (incomingPacket.Packet.Type == PacketType.ChatFromViewer)
packetInbox.PriorityEnqueue(incomingPacket);
else
packetInbox.Enqueue(incomingPacket);
// if (incomingPacket.Packet.Type == PacketType.ChatFromViewer)
// packetInbox.PriorityEnqueue(incomingPacket);
// else
// packetInbox.Enqueue(incomingPacket);
packetInbox.Add(incomingPacket);
}
@@ -2018,7 +2020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Scene.ThreadAlive(1);
try
{
incomingPacket = packetInbox.Dequeue(250);
packetInbox.TryTake(out incomingPacket, 250);
if (incomingPacket != null && IsRunningInbound)
{
@@ -2040,9 +2042,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.UpdateThread();
}
if (packetInbox.Count() > 0)
m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count() + " packets");
packetInbox.Clear();
if (packetInbox.Count > 0)
m_log.Warn("[LLUDPSERVER]: IncomingPacketHandler is shutting down, dropping " + packetInbox.Count + " packets");
packetInbox.Dispose();
Watchdog.RemoveThread();
}

View File

@@ -26,7 +26,7 @@
*/
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -668,7 +668,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public UUID user;
}
private OpenSim.Framework.BlockingQueue<EstateAccessDeltaRequest> deltaRequests = new OpenSim.Framework.BlockingQueue<EstateAccessDeltaRequest>();
private BlockingCollection<EstateAccessDeltaRequest> deltaRequests = new BlockingCollection<EstateAccessDeltaRequest>();
private void handleEstateAccessDeltaRequest(IClientAPI _remote_client, UUID _invoice, int _estateAccessType, UUID _user)
{
@@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
newreq.estateAccessType = _estateAccessType;
newreq.user = _user;
deltaRequests.Enqueue(newreq);
deltaRequests.Add(newreq);
lock(deltareqLock)
{
@@ -713,9 +713,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
bool sentGroupsFull = false;
bool sentManagersFull = false;
EstateAccessDeltaRequest req;
while(Scene.IsRunning)
{
EstateAccessDeltaRequest req = deltaRequests.Dequeue(500);
req = null;
deltaRequests.TryTake(out req, 500);
if(!Scene.IsRunning)
break;
@@ -757,7 +759,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
changed.Clear();
lock(deltareqLock)
{
if(deltaRequests.Count() != 0)
if(deltaRequests.Count != 0)
continue;
runnigDeltaExec = false;
return;

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
@@ -67,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg";
private static readonly UUID STOP_UUID = UUID.Random();
private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
private BlockingCollection<MapRequestState> requests = new BlockingCollection<MapRequestState>();
private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
@@ -422,7 +423,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
st.itemtype = 0;
st.regionhandle = 0;
requests.Enqueue(st);
requests.Add(st);
MapBlockRequestData req = new MapBlockRequestData();
@@ -719,7 +720,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
av = null;
st = null;
st = requests.Dequeue(4500);
requests.TryTake(out st, 4500);
Watchdog.UpdateThread();
if (st == null || st.agentID == UUID.Zero)
@@ -795,8 +796,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
else
{
// request still beeing processed, enqueue it back
requests.Enqueue(st);
if (requests.Count() < 3)
requests.Add(st);
if (requests.Count < 3)
Thread.Sleep(100);
}
}
@@ -839,7 +840,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
st.itemtype = itemtype;
st.regionhandle = regionhandle;
requests.Enqueue(st);
requests.Add(st);
}
uint[] itemTypesForcedSend = new uint[] { 6, 1, 7, 10 }; // green dots, infohub, land sells

View File

@@ -3,6 +3,7 @@
*/
using System;
using System.Collections.Concurrent;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
@@ -73,7 +74,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
public float MeshSculptphysicalLOD = 32;
public float MinSizeToMeshmerize = 0.1f;
private OpenSim.Framework.BlockingQueue<ODEPhysRepData> workQueue = new OpenSim.Framework.BlockingQueue<ODEPhysRepData>();
private BlockingCollection<ODEPhysRepData> workQueue = new BlockingCollection<ODEPhysRepData>();
private bool m_running;
private Thread m_thread;
@@ -100,10 +101,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private void DoWork()
{
m_mesher.ExpireFileCache();
ODEPhysRepData nextRep;
while(m_running)
{
ODEPhysRepData nextRep = workQueue.Dequeue();
workQueue.TryTake(out nextRep, -1);
if(!m_running)
return;
if (nextRep == null)
@@ -132,7 +134,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
try
{
m_thread.Abort();
workQueue.Clear();
// workQueue.Dispose();
}
catch
{
@@ -189,7 +191,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
repData.meshState = MeshState.loadingAsset;
repData.comand = meshWorkerCmnds.getmesh;
workQueue.Enqueue(repData);
workQueue.Add(repData);
}
}
@@ -235,7 +237,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if (needsMeshing(repData)) // no need for pbs now?
{
repData.comand = meshWorkerCmnds.changefull;
workQueue.Enqueue(repData);
workQueue.Add(repData);
}
}
else