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Add image not in database test for LLImageManager
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@@ -55,18 +55,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_shuttingdown;
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private AssetBase m_missingImage;
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private IClientAPI m_client; //Client we're assigned to
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private IAssetService m_assetCache; //Asset Cache
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private IJ2KDecoder m_j2kDecodeModule; //Our J2K module
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private IAssetService m_assetCache;
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private IJ2KDecoder m_j2kDecodeModule;
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/// <summary>
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/// Priority queue for determining which image to send first.
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/// </summary>
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private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
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/// <summary>
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/// Used to control thread access to the priority queue.
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/// </summary>
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private object m_syncRoot = new object();
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public IClientAPI Client { get { return m_client; } }
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/// <summary>
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/// Client served by this image manager
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/// </summary>
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public IClientAPI Client { get; private set; }
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public AssetBase MissingImage { get { return m_missingImage; } }
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public LLImageManager(IClientAPI client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
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{
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m_client = client;
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Client = client;
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m_assetCache = pAssetCache;
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if (pAssetCache != null)
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@@ -90,7 +101,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Do a linear search for this texture download
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lock (m_syncRoot)
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{
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m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
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}
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if (imgrequest != null)
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{
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@@ -178,8 +191,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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imgrequest = new J2KImage(this);
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imgrequest.J2KDecoder = m_j2kDecodeModule;
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imgrequest.AssetService = m_assetCache;
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imgrequest.AgentID = m_client.AgentId;
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imgrequest.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
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imgrequest.AgentID = Client.AgentId;
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imgrequest.InventoryAccessModule = Client.Scene.RequestModuleInterface<IInventoryAccessModule>();
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imgrequest.DiscardLevel = newRequest.DiscardLevel;
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imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
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imgrequest.Priority = newRequest.Priority;
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@@ -210,7 +223,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (image.IsDecoded)
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{
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int sent;
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bool imageDone = image.SendPackets(m_client, packetsToSend - packetsSent, out sent);
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bool imageDone = image.SendPackets(Client, packetsToSend - packetsSent, out sent);
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packetsSent += sent;
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// If the send is complete, destroy any knowledge of this transfer
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