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- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs
- trim trailing whitespace
This commit is contained in:
@@ -35,8 +35,8 @@ using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using log4net;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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using OpenSim.Data;
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namespace OpenSim.Framework.Communications
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{
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@@ -52,22 +52,22 @@ namespace OpenSim.Framework.Communications
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/// List of plugins to search for user data
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/// </value>
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private List<IUserDataPlugin> _plugins = new List<IUserDataPlugin>();
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="interServiceInventoryService"></param>
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public UserManagerBase(IInterServiceInventoryServices interServiceInventoryService)
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{
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m_interServiceInventoryService = interServiceInventoryService;
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}
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m_interServiceInventoryService = interServiceInventoryService;
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}
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/// <summary>
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/// Add a new user data plugin - plugins will be requested in the order they were added.
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/// </summary>
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/// <param name="plugin">The plugin that will provide user data</param>
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/// <param name="plugin">The plugin that will provide user data</param>
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public void AddPlugin(IUserDataPlugin plugin)
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{
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_plugins.Add(plugin);
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@@ -85,13 +85,13 @@ namespace OpenSim.Framework.Communications
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// loader will try to load all providers (MySQL, MSSQL, etc)
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// unless it is constrainted to the correct "Provider" entry in the addin.xml
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loader.Add("/OpenSim/UserData", new PluginProviderFilter(provider));
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loader.Add("/OpenSim/UserData", new PluginProviderFilter(provider));
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loader.Load();
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_plugins.AddRange(loader.Plugins);
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}
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#region Get UserProfile
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#region Get UserProfile
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// see IUserService
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public UserProfileData GetUserProfile(string fname, string lname)
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@@ -109,7 +109,7 @@ namespace OpenSim.Framework.Communications
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return null;
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}
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public void LogoutUsers(UUID regionID)
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{
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foreach (IUserDataPlugin plugin in _plugins)
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@@ -117,7 +117,7 @@ namespace OpenSim.Framework.Communications
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plugin.LogoutUsers(regionID);
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}
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}
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public void ResetAttachments(UUID userID)
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{
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foreach (IUserDataPlugin plugin in _plugins)
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@@ -125,7 +125,7 @@ namespace OpenSim.Framework.Communications
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plugin.ResetAttachments(userID);
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}
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}
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public UserAgentData GetAgentByUUID(UUID userId)
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{
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foreach (IUserDataPlugin plugin in _plugins)
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@@ -140,7 +140,7 @@ namespace OpenSim.Framework.Communications
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return null;
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}
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// see IUserService
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public virtual UserProfileData GetUserProfile(UUID uuid)
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{
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@@ -173,7 +173,7 @@ namespace OpenSim.Framework.Communications
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return new List<AvatarPickerAvatar>();
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}
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}
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return pickerlist;
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}
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@@ -216,8 +216,8 @@ namespace OpenSim.Framework.Communications
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try
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{
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UserAgentData result = plugin.GetAgentByUUID(uuid);
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if (result != null)
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if (result != null)
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{
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return result;
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}
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@@ -288,8 +288,8 @@ namespace OpenSim.Framework.Communications
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try
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{
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List<FriendListItem> result = plugin.GetUserFriendList(ownerID);
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if (result != null)
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if (result != null)
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{
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return result;
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}
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@@ -310,8 +310,8 @@ namespace OpenSim.Framework.Communications
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try
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{
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Dictionary<UUID, FriendRegionInfo> result = plugin.GetFriendRegionInfos(uuids);
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if (result != null)
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if (result != null)
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{
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return result;
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}
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@@ -396,7 +396,7 @@ namespace OpenSim.Framework.Communications
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{
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return;
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}
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profile.CurrentAgent = null;
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UpdateUserProfile(profile);
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@@ -623,7 +623,7 @@ namespace OpenSim.Framework.Communications
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string firstName, string lastName, string password, string email, uint regX, uint regY, UUID SetUUID)
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{
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty);
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UserProfileData user = new UserProfileData();
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user.HomeLocation = new Vector3(128, 128, 100);
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user.ID = SetUUID;
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@@ -657,9 +657,9 @@ namespace OpenSim.Framework.Communications
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else
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{
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m_interServiceInventoryService.CreateNewUserInventory(userProf.ID);
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return userProf.ID;
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}
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}
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}
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/// <summary>
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@@ -672,22 +672,22 @@ namespace OpenSim.Framework.Communications
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public bool ResetUserPassword(string firstName, string lastName, string newPassword)
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{
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(newPassword) + ":" + String.Empty);
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UserProfileData profile = GetUserProfile(firstName, lastName);
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if (null == profile)
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{
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m_log.ErrorFormat("[USERSTORAGE]: Could not find user {0} {1}", firstName, lastName);
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return false;
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}
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profile.PasswordHash = md5PasswdHash;
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profile.PasswordSalt = String.Empty;
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UpdateUserProfile(profile);
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return true;
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}
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}
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public abstract UserProfileData SetupMasterUser(string firstName, string lastName);
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public abstract UserProfileData SetupMasterUser(string firstName, string lastName, string password);
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@@ -1,192 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// An interface for connecting to user storage servers.
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/// </summary>
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public interface IUserDataPlugin : IPlugin
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{
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/// <summary>
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/// Returns a user profile from a database via their UUID
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/// </summary>
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/// <param name="user">The user's UUID</param>
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/// <returns>The user data profile. Returns null if no user is found</returns>
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UserProfileData GetUserByUUID(UUID user);
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/// <summary>
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/// Returns a users profile by searching their username parts
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/// </summary>
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/// <param name="fname">Account firstname</param>
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/// <param name="lname">Account lastname</param>
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/// <returns>The user data profile</returns>
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UserProfileData GetUserByName(string fname, string lname);
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/// <summary>
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/// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
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/// </summary>
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/// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
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/// <param name="query">The filtered contents of the search box when the user hit search.</param>
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/// <returns>The user data profile</returns>
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List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
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/// <summary>
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/// Returns the current agent for a user searching by it's UUID
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/// </summary>
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/// <param name="user">The users UUID</param>
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/// <returns>The current agent session</returns>
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UserAgentData GetAgentByUUID(UUID user);
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/// <summary>
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/// Returns the current session agent for a user searching by username
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/// </summary>
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/// <param name="name">The users account name</param>
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/// <returns>The current agent session</returns>
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UserAgentData GetAgentByName(string name);
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/// <summary>
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/// Returns the current session agent for a user searching by username parts
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/// </summary>
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/// <param name="fname">The users first account name</param>
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/// <param name="lname">The users account surname</param>
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/// <returns>The current agent session</returns>
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UserAgentData GetAgentByName(string fname, string lname);
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/// <summary>
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/// Stores new web-login key for user during web page login
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/// </summary>
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/// <param name="webLoginKey"></param>
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void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
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/// <summary>
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/// Adds a new User profile to the database
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/// </summary>
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/// <param name="user">UserProfile to add</param>
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void AddNewUserProfile(UserProfileData user);
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/// <summary></summary>
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/// Updates an existing user profile
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/// </summary>
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/// <param name="user">UserProfile to update</param>
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bool UpdateUserProfile(UserProfileData user);
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/// <summary>
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/// Adds a new agent to the database
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/// </summary>
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/// <param name="agent">The agent to add</param>
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void AddNewUserAgent(UserAgentData agent);
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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void RemoveUserFriend(UUID friendlistowner, UUID friend);
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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/// <summary>
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/// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
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/// </summary>
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/// <param name="uuids">
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/// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
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/// </param>
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/// <returns>
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/// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
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/// </returns>
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Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
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/// <summary>
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/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
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/// </summary>
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/// <param name="from">The account to transfer from</param>
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/// <param name="to">The account to transfer to</param>
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/// <param name="amount">The amount to transfer</param>
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/// <returns>Successful?</returns>
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bool MoneyTransferRequest(UUID from, UUID to, uint amount);
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/// <summary>
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/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
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/// </summary>
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/// <param name="from">User to transfer from</param>
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/// <param name="to">User to transfer to</param>
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/// <param name="inventory">Specified inventory item</param>
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/// <returns>Successful?</returns>
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bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
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/// <summary>
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/// Initialises the plugin (artificial constructor)
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/// </summary>
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void Initialise(string connect);
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/// <summary>
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/// Gets the user appearance
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/// </summer>
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AvatarAppearance GetUserAppearance(UUID user);
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void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
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void ResetAttachments(UUID userID);
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void LogoutUsers(UUID regionID);
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}
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public class UserDataInitialiser : PluginInitialiserBase
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{
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private string connect;
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public UserDataInitialiser (string s) { connect = s; }
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public override void Initialise (IPlugin plugin)
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{
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IUserDataPlugin p = plugin as IUserDataPlugin;
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p.Initialise (connect);
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}
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}
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}
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