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clamp/limit a few things; a few cosmetics on animation control
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@@ -81,6 +81,12 @@ namespace OpenSim.Region.Framework.Scenes
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return UUID.Zero;
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}
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public bool TryGetOverriddenAnimation(string state, out UUID animID)
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{
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lock (MAOLock)
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return m_overrides.TryGetValue(state, out animID);
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}
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public Dictionary<string, UUID> CloneAOPairs()
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{
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lock (MAOLock)
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