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Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
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@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
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return;
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m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
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m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
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m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize);
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m_neighbours[otherRegion.RegionHandle] = otherRegion;
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}
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