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Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
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@@ -810,8 +810,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
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uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
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m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
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RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
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//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
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// RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
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if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
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{
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