mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
This commit is contained in:
@@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||
|
||||
public void sendRegionHandshakeToAll()
|
||||
{
|
||||
m_scene.Broadcast(sendRegionHandshake);
|
||||
m_scene.ForEachClient(sendRegionHandshake);
|
||||
}
|
||||
|
||||
public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
|
||||
|
||||
Reference in New Issue
Block a user