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* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
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@@ -259,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (e.InnerException != null)
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m_log.Error("[MRM] " + e.InnerException);
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m_scene.Broadcast(delegate(IClientAPI user)
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m_scene.ForEachClient(delegate(IClientAPI user)
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{
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user.SendAlertMessage(
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"MRM UnAuthorizedAccess: " + e);
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@@ -268,7 +268,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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catch (Exception e)
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{
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m_log.Info("[MRM] Error: " + e);
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m_scene.Broadcast(delegate(IClientAPI user)
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m_scene.ForEachClient(delegate(IClientAPI user)
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{
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user.SendAlertMessage(
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"Compile error while building MRM script, check OpenSim console for more information.");
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