* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time

* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
This commit is contained in:
John Hurliman
2009-10-15 15:25:02 -07:00
parent b1c93cd3b1
commit d44b50ee46
9 changed files with 255 additions and 68 deletions

View File

@@ -259,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (e.InnerException != null)
m_log.Error("[MRM] " + e.InnerException);
m_scene.Broadcast(delegate(IClientAPI user)
m_scene.ForEachClient(delegate(IClientAPI user)
{
user.SendAlertMessage(
"MRM UnAuthorizedAccess: " + e);
@@ -268,7 +268,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
catch (Exception e)
{
m_log.Info("[MRM] Error: " + e);
m_scene.Broadcast(delegate(IClientAPI user)
m_scene.ForEachClient(delegate(IClientAPI user)
{
user.SendAlertMessage(
"Compile error while building MRM script, check OpenSim console for more information.");