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Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
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@@ -88,22 +88,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
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{
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ScenePresence sp = scene.GetScenePresence(agentId);
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if (sp == null || sp.IsChildAgent)
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ScenePresence npc = scene.GetScenePresence(agentId);
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if (npc == null || npc.IsChildAgent)
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return false;
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lock (m_avatars)
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if (!m_avatars.ContainsKey(agentId))
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return false;
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// Delete existing sp attachments
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scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
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// Delete existing npc attachments
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scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
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// Set new sp appearance. Also sends to clients.
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scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
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// XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
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AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
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npc.Appearance = npcAppearance;
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// Rez needed sp attachments
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scene.AttachmentsModule.RezAttachments(sp);
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// Rez needed npc attachments
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scene.AttachmentsModule.RezAttachments(npc);
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IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
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module.SendAppearance(npc.UUID);
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return true;
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}
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