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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
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@@ -47,10 +47,10 @@ namespace OpenSim.Region.Interfaces
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/// <param name="dbname">The name of the database to store to (may not be applicable)</param>
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void Initialise(string filename, string dbname);
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void StoreObject(SceneObject obj);
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void StoreObject(SceneObjectGroup obj);
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void RemoveObject(LLUUID uuid);
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List<SceneObject> LoadObjects();
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List<SceneObjectGroup> LoadObjects();
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void StoreTerrain(double[,] terrain);
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double[,] LoadTerrain();
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