Start of replacing the old SceneObject/Primitive classes with the new versions.

PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
This commit is contained in:
MW
2007-08-09 17:54:22 +00:00
parent 4fbecd94b6
commit d451dddcd0
19 changed files with 301 additions and 233 deletions

View File

@@ -47,10 +47,10 @@ namespace OpenSim.Region.Interfaces
/// <param name="dbname">The name of the database to store to (may not be applicable)</param>
void Initialise(string filename, string dbname);
void StoreObject(SceneObject obj);
void StoreObject(SceneObjectGroup obj);
void RemoveObject(LLUUID uuid);
List<SceneObject> LoadObjects();
List<SceneObjectGroup> LoadObjects();
void StoreTerrain(double[,] terrain);
double[,] LoadTerrain();