Start of replacing the old SceneObject/Primitive classes with the new versions.

PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
This commit is contained in:
MW
2007-08-09 17:54:22 +00:00
parent 4fbecd94b6
commit d451dddcd0
19 changed files with 301 additions and 233 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenSim.DataStore.NullStorage
return;
}
public void StoreObject(SceneObject obj)
public void StoreObject(SceneObjectGroup obj)
{
}
@@ -28,9 +28,9 @@ namespace OpenSim.DataStore.NullStorage
}
public List<SceneObject> LoadObjects()
public List<SceneObjectGroup> LoadObjects()
{
return new List<SceneObject>();
return new List<SceneObjectGroup>();
}
public void StoreTerrain(double[,] ter)