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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
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@@ -18,7 +18,7 @@ namespace OpenSim.DataStore.NullStorage
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return;
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}
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public void StoreObject(SceneObject obj)
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public void StoreObject(SceneObjectGroup obj)
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{
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}
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@@ -28,9 +28,9 @@ namespace OpenSim.DataStore.NullStorage
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}
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public List<SceneObject> LoadObjects()
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public List<SceneObjectGroup> LoadObjects()
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{
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return new List<SceneObject>();
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return new List<SceneObjectGroup>();
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}
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public void StoreTerrain(double[,] ter)
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