Add and plumb the usetex URL parameter to worldview. Required but not yet

functional
This commit is contained in:
Melanie
2010-10-06 05:44:19 +01:00
parent 9a1c8db443
commit d45276b3f6
5 changed files with 20 additions and 14 deletions

View File

@@ -560,7 +560,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
return returnpt;
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
{
return null;
}

View File

@@ -128,16 +128,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
return CreateMapTile(viewport);
return CreateMapTile(viewport, false);
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
{
Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
return CreateMapTile(viewport);
return CreateMapTile(viewport, useTextures);
}
public Bitmap CreateMapTile(Viewport viewport)
public Bitmap CreateMapTile(Viewport viewport, bool useTextures)
{
bool drawPrimVolume = true;
bool textureTerrain = true;
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
CreateWater(renderer);
CreateTerrain(renderer, textureTerrain);
if (drawPrimVolume)
CreateAllPrims(renderer);
CreateAllPrims(renderer, useTextures);
renderer.Render();
Bitmap bitmap = renderer.Scene.getImage();
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
renderer.SetObjectMaterial("Terrain", "TerrainColor");
}
private void CreateAllPrims(WarpRenderer renderer)
private void CreateAllPrims(WarpRenderer renderer, bool useTextures)
{
if (m_primMesher == null)
return;
@@ -333,14 +333,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_scene.ForEachSOG(
delegate(SceneObjectGroup group)
{
CreatePrim(renderer, group.RootPart);
CreatePrim(renderer, group.RootPart, useTextures);
foreach (SceneObjectPart child in group.Parts)
CreatePrim(renderer, child);
CreatePrim(renderer, child, useTextures);
}
);
}
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim)
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
bool useTextures)
{
const float MIN_SIZE = 2f;
@@ -371,6 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
string primID = prim.UUID.ToString();
// Create the prim faces
// TODO: Implement the useTextures flag behavior
for (int i = 0; i < renderMesh.Faces.Count; i++)
{
Face face = renderMesh.Faces[i];