mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
This commit is contained in:
@@ -486,6 +486,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
if (sp.ParentID != (uint)0)
|
||||
sp.StandUp();
|
||||
|
||||
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
|
||||
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
|
||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
@@ -561,8 +563,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
// So let's wait
|
||||
Thread.Sleep(200);
|
||||
|
||||
// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
|
||||
// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
|
||||
// only on TeleportFinish). This is untested for region teleport between different simulators
|
||||
// though this probably also works.
|
||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user