Copyright notices and formatting cleanup.

This commit is contained in:
Jeff Ames
2008-07-06 14:02:22 +00:00
parent 34cac351cb
commit d470d30c09
22 changed files with 991 additions and 887 deletions

View File

@@ -31,18 +31,18 @@ using libsecondlife;
namespace OpenSim.Region.Environment.Interfaces
{
public class Email
{
public string time;
public string sender;
public string subject;
public string message;
public int numLeft;
}
public class Email
{
public string time;
public string sender;
public string subject;
public string message;
public int numLeft;
}
public interface IEmailModule : IRegionModule
{
void SendEmail(LLUUID objectID, string address, string subject, string body);
Email GetNextEmail(LLUUID objectID, string sender, string subject);
void SendEmail(LLUUID objectID, string address, string subject, string body);
Email GetNextEmail(LLUUID objectID, string sender, string subject);
}
}

View File

@@ -33,6 +33,6 @@ namespace OpenSim.Region.Environment.Interfaces
{
public interface IScriptModule : IRegionModule
{
bool GetScriptRunning(LLUUID objectID, LLUUID itemID);
bool GetScriptRunning(LLUUID objectID, LLUUID itemID);
}
}

View File

@@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
@@ -24,9 +51,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
// Scenes by Region Handle
private Dictionary<ulong, Scene> m_Scenes =
new Dictionary<ulong, Scene>();
new Dictionary<ulong, Scene>();
private bool m_Enabled = false;
private bool m_Enabled = false;
public void Initialise(Scene scene, IConfigSource config)
{
@@ -34,8 +61,8 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
IConfig startupConfig = m_Config.Configs["Startup"];
m_Enabled = (startupConfig.GetString("emailmodule",
"DefaultEmailModule") == "DefaultEmailModule");
m_Enabled = (startupConfig.GetString("emailmodule",
"DefaultEmailModule") == "DefaultEmailModule");
// It's a go!
if (m_Enabled)
@@ -79,12 +106,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
}
public void SendEmail(LLUUID objectID, string address, string subject, string body)
{
}
{
}
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
{
return null;
}
}
public Email GetNextEmail(LLUUID objectID, string sender, string subject)
{
return null;
}
}
}

View File

@@ -995,7 +995,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
if(profile == null || profile.RootFolder == null)
if (profile == null || profile.RootFolder == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
@@ -1040,7 +1040,7 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
if(part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.AllowInventoryDrop) == 0)
{
// object cannot copy items to an object owned by a different owner
// unless llAllowInventoryDrop has been called
@@ -1049,7 +1049,7 @@ namespace OpenSim.Region.Environment.Scenes
}
// must have both move and modify permission to put an item in an object
if((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0 )
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
{
return;
}
@@ -1099,7 +1099,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence avatar;
if(TryGetAvatar(srcTaskItem.OwnerID, out avatar))
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
{
destPart.GetProperties(avatar.ControllingClient);
}
@@ -1108,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes
public void MoveTaskInventoryItems(LLUUID destID, string category, SceneObjectPart host, List<LLUUID> items)
{
CachedUserInfo profile = CommsManager.UserProfileCacheService.GetUserDetails(destID);
if(profile == null || profile.RootFolder == null)
if (profile == null || profile.RootFolder == null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
@@ -1325,8 +1325,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"> </param>
/// <param name="localID"></param>
public void RezScript(LLUUID srcId, SceneObjectPart srcPart, LLUUID destId, int pin, int running, int start_param)
{
TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId);
{
TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId);
if (srcTaskItem == null)
{
@@ -1348,29 +1348,29 @@ namespace OpenSim.Region.Environment.Scenes
destId);
return;
}
// Must own the object, and have modify rights
if(srcPart.OwnerID != destPart.OwnerID)
if (srcPart.OwnerID != destPart.OwnerID)
return;
if((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
if (destPart.ScriptAccessPin != pin)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
// "Object: Task Object trying to illegally load script onto task Other_Object!"
// How do we shout from in here?
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();
destTaskItem.ItemID = LLUUID.Random();
if (destPart.ScriptAccessPin != pin)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
// the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
// "Object: Task Object trying to illegally load script onto task Other_Object!"
// How do we shout from in here?
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();
destTaskItem.ItemID = LLUUID.Random();
destTaskItem.CreatorID = srcTaskItem.CreatorID;
destTaskItem.AssetID = srcTaskItem.AssetID;
destTaskItem.GroupID = destPart.GroupID;
@@ -1405,25 +1405,25 @@ namespace OpenSim.Region.Environment.Scenes
destTaskItem.Name = srcTaskItem.Name;
destTaskItem.InvType = srcTaskItem.InvType;
destTaskItem.Type = srcTaskItem.Type;
destPart.AddInventoryItemExclusive(destTaskItem);
if (running > 0)
{
if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
{
if (running > 0)
{
if (ExternalChecks.ExternalChecksCanRunScript(destTaskItem.AssetID, destPart.UUID, destPart.OwnerID))
{
destPart.CreateScriptInstance(destTaskItem, 0, false);
}
}
ScenePresence avatar;
if(TryGetAvatar(srcTaskItem.OwnerID, out avatar))
}
}
ScenePresence avatar;
if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
{
destPart.GetProperties(avatar.ControllingClient);
}
}
}
/// <summary>
/// Called when an object is removed from the environment into inventory.
/// </summary>
@@ -1497,7 +1497,7 @@ namespace OpenSim.Region.Environment.Scenes
m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
}
lock(m_inventoryDeletes)
lock (m_inventoryDeletes)
{
DeleteToInventoryHolder dtis = new DeleteToInventoryHolder();
dtis.DeRezPacket = DeRezPacket;
@@ -2246,7 +2246,7 @@ namespace OpenSim.Region.Environment.Scenes
public void GetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID)
{
IScriptModule scriptModule = RequestModuleInterface<IScriptModule>();
if(scriptModule == null)
if (scriptModule == null)
return;
controllingClient.SendScriptRunningReply(objectID, itemID,
@@ -2256,10 +2256,10 @@ namespace OpenSim.Region.Environment.Scenes
public void SetScriptRunning(IClientAPI controllingClient, LLUUID objectID, LLUUID itemID, bool running)
{
SceneObjectPart part = GetSceneObjectPart(objectID);
if(part == null)
if (part == null)
return;
if(running)
if (running)
EventManager.TriggerStartScript(part.LocalId, itemID);
else
EventManager.TriggerStopScript(part.LocalId, itemID);

View File

@@ -292,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddInventoryItemExclusive(TaskInventoryItem item)
{
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
foreach(TaskInventoryItem i in il)
foreach (TaskInventoryItem i in il)
{
if (i.Name == item.Name)
{

View File

@@ -1,5 +1,3 @@
#region Header
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
@@ -27,8 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion Header
using System;
using System.Collections.Generic;
using System.Drawing;

View File

@@ -1093,8 +1093,8 @@ namespace OpenSim.Region.Environment.Scenes
);
//look for prims with explicit sit targets that are available
foreach(SceneObjectPart part in partArray) {
foreach (SceneObjectPart part in partArray)
{
// Is a sit target available?
Vector3 avSitOffSet = part.GetSitTargetPosition();
Quaternion avSitOrientation = part.GetSitTargetOrientation();