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refactoring the grunt work of MessageObject into a private method with a UUID argument
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committed by
Justin Clark-Casey (justincc)
parent
a858c5daee
commit
d4b8a13a1d
@@ -1673,6 +1673,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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MessageObject(objUUID, message);
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}
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private void MessageObject(UUID objUUID, string message)
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{
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object[] resobj = new object[] { new LSL_Types.LSLString(m_host.UUID.ToString()), new LSL_Types.LSLString(message) };
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SceneObjectPart sceneOP = World.GetSceneObjectPart(objUUID);
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