mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 20:55:43 +08:00
get rid of all the ^M line endings
This commit is contained in:
@@ -1,157 +1,157 @@
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||||
/*
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||||
* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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||||
*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class LocalAssetServer : AssetServerBase
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{
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||||
private IObjectContainer db;
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public LocalAssetServer()
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||||
{
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bool yapfile;
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yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
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db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
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MainLog.Instance.Verbose("Db4 Asset database creation");
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||||
|
||||
if (!yapfile)
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||||
{
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||||
SetUpAssetDatabase();
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}
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}
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|
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public void CreateAndCommitAsset(AssetBase asset)
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||||
{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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}
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override public void Close()
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{
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base.Close();
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if (db != null)
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||||
{
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MainLog.Instance.Verbose("Closing local asset server database");
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db.Close();
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}
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}
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override protected void RunRequests()
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||||
{
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||||
while (true)
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||||
{
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byte[] idata = null;
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||||
bool found = false;
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||||
AssetStorage foundAsset = null;
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ARequest req = this._assetRequests.Dequeue();
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IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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}
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AssetBase asset = new AssetBase();
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if (found)
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{
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asset.FullID = foundAsset.UUID;
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asset.Type = foundAsset.Type;
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asset.InvType = foundAsset.Type;
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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//asset.FullID = ;
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_receiver.AssetNotFound(req.AssetID);
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}
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}
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}
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override protected void StoreAsset(AssetBase asset)
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{
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AssetStorage store = new AssetStorage();
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store.Data = asset.Data;
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store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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CommitAssets();
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}
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protected override void CommitAssets()
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{
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db.Commit();
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}
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||||
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protected virtual void SetUpAssetDatabase()
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||||
{
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MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
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||||
ForEachDefaultAsset(StoreAsset);
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ForEachXmlAsset(StoreAsset);
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}
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}
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public class AssetUUIDQuery : Predicate
|
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{
|
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private LLUUID _findID;
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||||
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public AssetUUIDQuery(LLUUID find)
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{
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_findID = find;
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}
|
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public bool Match(AssetStorage asset)
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{
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return (asset.UUID == _findID);
|
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}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
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using System;
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||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using Db4objects.Db4o;
|
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using Db4objects.Db4o.Query;
|
||||
using libsecondlife;
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using Nini.Config;
|
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
|
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class LocalAssetServer : AssetServerBase
|
||||
{
|
||||
private IObjectContainer db;
|
||||
|
||||
public LocalAssetServer()
|
||||
{
|
||||
bool yapfile;
|
||||
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
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db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
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MainLog.Instance.Verbose("Db4 Asset database creation");
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|
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if (!yapfile)
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{
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SetUpAssetDatabase();
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}
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||||
}
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|
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public void CreateAndCommitAsset(AssetBase asset)
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||||
{
|
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AssetStorage store = new AssetStorage();
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||||
store.Data = asset.Data;
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||||
store.Name = asset.Name;
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store.UUID = asset.FullID;
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db.Set(store);
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db.Commit();
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}
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override public void Close()
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{
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base.Close();
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||||
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||||
if (db != null)
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||||
{
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||||
MainLog.Instance.Verbose("Closing local asset server database");
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||||
db.Close();
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||||
}
|
||||
}
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||||
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override protected void RunRequests()
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{
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||||
while (true)
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||||
{
|
||||
byte[] idata = null;
|
||||
bool found = false;
|
||||
AssetStorage foundAsset = null;
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ARequest req = this._assetRequests.Dequeue();
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IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
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if (result.Count > 0)
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{
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foundAsset = (AssetStorage)result.Next();
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found = true;
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||||
}
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||||
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AssetBase asset = new AssetBase();
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if (found)
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{
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asset.FullID = foundAsset.UUID;
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asset.Type = foundAsset.Type;
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asset.InvType = foundAsset.Type;
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asset.Name = foundAsset.Name;
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idata = foundAsset.Data;
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asset.Data = idata;
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_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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//asset.FullID = ;
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_receiver.AssetNotFound(req.AssetID);
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}
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|
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}
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}
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|
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override protected void StoreAsset(AssetBase asset)
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{
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = asset.Data;
|
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store.Name = asset.Name;
|
||||
store.UUID = asset.FullID;
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db.Set(store);
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CommitAssets();
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}
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protected override void CommitAssets()
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{
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db.Commit();
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}
|
||||
|
||||
protected virtual void SetUpAssetDatabase()
|
||||
{
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MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
|
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|
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ForEachDefaultAsset(StoreAsset);
|
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ForEachXmlAsset(StoreAsset);
|
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}
|
||||
}
|
||||
|
||||
public class AssetUUIDQuery : Predicate
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{
|
||||
private LLUUID _findID;
|
||||
|
||||
public AssetUUIDQuery(LLUUID find)
|
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{
|
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_findID = find;
|
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}
|
||||
public bool Match(AssetStorage asset)
|
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{
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return (asset.UUID == _findID);
|
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}
|
||||
}
|
||||
}
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@@ -1,188 +1,188 @@
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using System;
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using System.Collections.Generic;
|
||||
using System.IO;
|
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using System.Threading;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
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using OpenSim.Framework.Interfaces;
|
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using OpenSim.Framework.Types;
|
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using OpenSim.Framework.Utilities;
|
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|
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namespace OpenSim.Framework.Communications.Cache
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{
|
||||
public abstract class AssetServerBase : IAssetServer
|
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{
|
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protected IAssetReceiver _receiver;
|
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protected BlockingQueue<ARequest> _assetRequests;
|
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protected Thread _localAssetServerThread;
|
||||
protected IAssetProvider m_assetProviderPlugin;
|
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protected object syncLock = new object();
|
||||
|
||||
protected abstract void StoreAsset(AssetBase asset);
|
||||
protected abstract void CommitAssets();
|
||||
|
||||
protected abstract void RunRequests();
|
||||
|
||||
public void LoadDefaultAssets()
|
||||
{
|
||||
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
|
||||
|
||||
ForEachDefaultAsset(StoreAsset );
|
||||
ForEachXmlAsset(StoreAsset );
|
||||
|
||||
CommitAssets();
|
||||
}
|
||||
|
||||
|
||||
public AssetServerBase()
|
||||
{
|
||||
System.Console.WriteLine("Starting Db4o asset storage system");
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
|
||||
this._localAssetServerThread = new Thread( RunRequests );
|
||||
this._localAssetServerThread.IsBackground = true;
|
||||
this._localAssetServerThread.Start();
|
||||
}
|
||||
|
||||
public void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
|
||||
public void SetReceiver(IAssetReceiver receiver)
|
||||
{
|
||||
this._receiver = receiver;
|
||||
}
|
||||
|
||||
public void FetchAsset(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
ARequest req = new ARequest();
|
||||
req.AssetID = assetID;
|
||||
req.IsTexture = isTexture;
|
||||
this._assetRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_assetProviderPlugin.UpdateAsset(asset);
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreAndCommitAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
StoreAsset(asset);
|
||||
CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
_localAssetServerThread.Abort( );
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual List<AssetBase> GetDefaultAssets()
|
||||
{
|
||||
List<AssetBase> assets = new List<AssetBase>();
|
||||
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
|
||||
|
||||
assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
|
||||
assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
|
||||
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
|
||||
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
|
||||
|
||||
return assets;
|
||||
}
|
||||
|
||||
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
|
||||
{
|
||||
return CreateAsset(assetIdStr, name, filename, true);
|
||||
}
|
||||
|
||||
public void ForEachDefaultAsset(Action<AssetBase> action)
|
||||
{
|
||||
List<AssetBase> assets = GetDefaultAssets();
|
||||
assets.ForEach(action);
|
||||
}
|
||||
|
||||
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
|
||||
{
|
||||
AssetBase asset = new AssetBase(
|
||||
new LLUUID(assetIdStr),
|
||||
name
|
||||
);
|
||||
|
||||
if (!String.IsNullOrEmpty(filename))
|
||||
{
|
||||
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
|
||||
|
||||
LoadAsset(asset, isImage, filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void ForEachXmlAsset(Action<AssetBase> action)
|
||||
{
|
||||
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
XmlConfigSource source = new XmlConfigSource(filePath);
|
||||
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
|
||||
string name = source.Configs[i].GetString("name", "");
|
||||
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
|
||||
string fileName = source.Configs[i].GetString("fileName", "");
|
||||
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
|
||||
|
||||
newAsset.Type = type;
|
||||
newAsset.InvType = invType;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public abstract class AssetServerBase : IAssetServer
|
||||
{
|
||||
protected IAssetReceiver _receiver;
|
||||
protected BlockingQueue<ARequest> _assetRequests;
|
||||
protected Thread _localAssetServerThread;
|
||||
protected IAssetProvider m_assetProviderPlugin;
|
||||
protected object syncLock = new object();
|
||||
|
||||
protected abstract void StoreAsset(AssetBase asset);
|
||||
protected abstract void CommitAssets();
|
||||
|
||||
protected abstract void RunRequests();
|
||||
|
||||
public void LoadDefaultAssets()
|
||||
{
|
||||
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
|
||||
|
||||
ForEachDefaultAsset(StoreAsset );
|
||||
ForEachXmlAsset(StoreAsset );
|
||||
|
||||
CommitAssets();
|
||||
}
|
||||
|
||||
|
||||
public AssetServerBase()
|
||||
{
|
||||
System.Console.WriteLine("Starting Db4o asset storage system");
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
|
||||
this._localAssetServerThread = new Thread( RunRequests );
|
||||
this._localAssetServerThread.IsBackground = true;
|
||||
this._localAssetServerThread.Start();
|
||||
}
|
||||
|
||||
public void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
|
||||
public void SetReceiver(IAssetReceiver receiver)
|
||||
{
|
||||
this._receiver = receiver;
|
||||
}
|
||||
|
||||
public void FetchAsset(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
ARequest req = new ARequest();
|
||||
req.AssetID = assetID;
|
||||
req.IsTexture = isTexture;
|
||||
this._assetRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
m_assetProviderPlugin.UpdateAsset(asset);
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreAndCommitAsset(AssetBase asset)
|
||||
{
|
||||
lock (syncLock)
|
||||
{
|
||||
StoreAsset(asset);
|
||||
CommitAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
_localAssetServerThread.Abort( );
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual List<AssetBase> GetDefaultAssets()
|
||||
{
|
||||
List<AssetBase> assets = new List<AssetBase>();
|
||||
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
|
||||
assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
|
||||
|
||||
assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
|
||||
assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
|
||||
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
|
||||
assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
|
||||
|
||||
return assets;
|
||||
}
|
||||
|
||||
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
|
||||
{
|
||||
return CreateAsset(assetIdStr, name, filename, true);
|
||||
}
|
||||
|
||||
public void ForEachDefaultAsset(Action<AssetBase> action)
|
||||
{
|
||||
List<AssetBase> assets = GetDefaultAssets();
|
||||
assets.ForEach(action);
|
||||
}
|
||||
|
||||
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
|
||||
{
|
||||
AssetBase asset = new AssetBase(
|
||||
new LLUUID(assetIdStr),
|
||||
name
|
||||
);
|
||||
|
||||
if (!String.IsNullOrEmpty(filename))
|
||||
{
|
||||
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
|
||||
|
||||
LoadAsset(asset, isImage, filename);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void ForEachXmlAsset(Action<AssetBase> action)
|
||||
{
|
||||
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
XmlConfigSource source = new XmlConfigSource(filePath);
|
||||
|
||||
for (int i = 0; i < source.Configs.Count; i++)
|
||||
{
|
||||
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
|
||||
string name = source.Configs[i].GetString("name", "");
|
||||
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
|
||||
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
|
||||
string fileName = source.Configs[i].GetString("fileName", "");
|
||||
|
||||
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
|
||||
|
||||
newAsset.Type = type;
|
||||
newAsset.InvType = invType;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,125 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class SQLAssetServer : AssetServerBase
|
||||
{
|
||||
public SQLAssetServer(string pluginName)
|
||||
{
|
||||
_assetRequests = new BlockingQueue<ARequest>();
|
||||
AddPlugin(pluginName);
|
||||
}
|
||||
|
||||
public SQLAssetServer(IAssetProvider assetProvider)
|
||||
{
|
||||
m_assetProviderPlugin = assetProvider;
|
||||
}
|
||||
|
||||
public void AddPlugin(string FileName)
|
||||
{
|
||||
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
m_assetProviderPlugin = plug;
|
||||
m_assetProviderPlugin.Initialise();
|
||||
|
||||
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
|
||||
override protected void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
{
|
||||
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
|
||||
}
|
||||
if (asset != null)
|
||||
{
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
_receiver.AssetNotFound(req.AssetID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
m_assetProviderPlugin.CreateAsset(asset);
|
||||
}
|
||||
|
||||
protected override void CommitAssets()
|
||||
{
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class SQLAssetServer : AssetServerBase
|
||||
{
|
||||
public SQLAssetServer(string pluginName)
|
||||
{
|
||||
_assetRequests = new BlockingQueue<ARequest>();
|
||||
AddPlugin(pluginName);
|
||||
}
|
||||
|
||||
public SQLAssetServer(IAssetProvider assetProvider)
|
||||
{
|
||||
m_assetProviderPlugin = assetProvider;
|
||||
}
|
||||
|
||||
public void AddPlugin(string FileName)
|
||||
{
|
||||
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
m_assetProviderPlugin = plug;
|
||||
m_assetProviderPlugin.Initialise();
|
||||
|
||||
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
|
||||
override protected void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
{
|
||||
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
|
||||
}
|
||||
if (asset != null)
|
||||
{
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
_receiver.AssetNotFound(req.AssetID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
m_assetProviderPlugin.CreateAsset(asset);
|
||||
}
|
||||
|
||||
protected override void CommitAssets()
|
||||
{
|
||||
m_assetProviderPlugin.CommitAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,315 +1,315 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class LoginService
|
||||
{
|
||||
protected string m_welcomeMessage = "Welcome to OpenSim";
|
||||
protected UserManagerBase m_userManager = null;
|
||||
|
||||
public LoginService(UserManagerBase userManager, string welcomeMess)
|
||||
{
|
||||
m_userManager = userManager;
|
||||
if (welcomeMess != "")
|
||||
{
|
||||
m_welcomeMessage = welcomeMess;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main user login function
|
||||
/// </summary>
|
||||
/// <param name="request">The XMLRPC request</param>
|
||||
/// <returns>The response to send</returns>
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose("Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
|
||||
UserProfileData userProfile;
|
||||
LoginResponse logResponse = new LoginResponse();
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
string firstname = (string)requestData["first"];
|
||||
string lastname = (string)requestData["last"];
|
||||
string passwd = (string)requestData["passwd"];
|
||||
|
||||
userProfile = GetTheUser(firstname, lastname);
|
||||
if (userProfile == null)
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
|
||||
GoodLogin = AuthenticateUser(userProfile, passwd);
|
||||
}
|
||||
else
|
||||
{
|
||||
return logResponse.CreateGridErrorResponse();
|
||||
}
|
||||
|
||||
if (!GoodLogin)
|
||||
{
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we already have a session...
|
||||
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
|
||||
{
|
||||
// Reject the login
|
||||
return logResponse.CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
// Otherwise...
|
||||
// Create a new agent session
|
||||
CreateAgent(userProfile, request);
|
||||
|
||||
try
|
||||
{
|
||||
LLUUID agentID = userProfile.UUID;
|
||||
|
||||
// Inventory Library Section
|
||||
InventoryData inventData = this.CreateInventoryData(agentID);
|
||||
ArrayList AgentInventoryArray = inventData.InventoryArray;
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
userProfile.rootInventoryFolderID = inventData.RootFolderID;
|
||||
|
||||
// Circuit Code
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
|
||||
logResponse.Lastname = userProfile.surname;
|
||||
logResponse.Firstname = userProfile.username;
|
||||
logResponse.AgentID = agentID.ToStringHyphenated();
|
||||
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
|
||||
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
|
||||
//logResponse.SimAddress = "127.0.0.1"; //overwritten
|
||||
//logResponse.SimPort = 0; //overwritten
|
||||
logResponse.Message = this.GetMessage();
|
||||
|
||||
try
|
||||
{
|
||||
this.CustomiseResponse(logResponse, userProfile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainLog.Instance.Verbose(e.ToString());
|
||||
return logResponse.CreateDeadRegionResponse();
|
||||
//return logResponse.ToXmlRpcResponse();
|
||||
}
|
||||
CommitAgent(ref userProfile);
|
||||
return logResponse.ToXmlRpcResponse();
|
||||
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
MainLog.Instance.Verbose(E.ToString());
|
||||
}
|
||||
//}
|
||||
}
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
/// <param name="response">The existing response</param>
|
||||
/// <param name="theUser">The user profile</param>
|
||||
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
// Saves the agent to database
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks a user against it's password hash
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="password">The supplied password</param>
|
||||
/// <returns>Authenticated?</returns>
|
||||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
|
||||
|
||||
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="profile"></param>
|
||||
/// <param name="request"></param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
this.m_userManager.CreateAgent(profile, request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <returns></returns>
|
||||
public virtual UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
return this.m_userManager.GetUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetMessage()
|
||||
{
|
||||
return m_welcomeMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = "Texture Library";
|
||||
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
AgentInventory userInventory = new AgentInventory();
|
||||
userInventory.CreateRootFolder(userID, false);
|
||||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||
}
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
public ArrayList InventoryArray = null;
|
||||
public LLUUID RootFolderID = LLUUID.Zero;
|
||||
|
||||
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||
{
|
||||
InventoryArray = invList;
|
||||
RootFolderID = rootID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
using OpenSim.Framework.Configuration;
|
||||
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
|
||||
|
||||
namespace OpenSim.Framework.UserManagement
|
||||
{
|
||||
public class LoginService
|
||||
{
|
||||
protected string m_welcomeMessage = "Welcome to OpenSim";
|
||||
protected UserManagerBase m_userManager = null;
|
||||
|
||||
public LoginService(UserManagerBase userManager, string welcomeMess)
|
||||
{
|
||||
m_userManager = userManager;
|
||||
if (welcomeMess != "")
|
||||
{
|
||||
m_welcomeMessage = welcomeMess;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main user login function
|
||||
/// </summary>
|
||||
/// <param name="request">The XMLRPC request</param>
|
||||
/// <returns>The response to send</returns>
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose("Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
|
||||
UserProfileData userProfile;
|
||||
LoginResponse logResponse = new LoginResponse();
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
string firstname = (string)requestData["first"];
|
||||
string lastname = (string)requestData["last"];
|
||||
string passwd = (string)requestData["passwd"];
|
||||
|
||||
userProfile = GetTheUser(firstname, lastname);
|
||||
if (userProfile == null)
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
|
||||
GoodLogin = AuthenticateUser(userProfile, passwd);
|
||||
}
|
||||
else
|
||||
{
|
||||
return logResponse.CreateGridErrorResponse();
|
||||
}
|
||||
|
||||
if (!GoodLogin)
|
||||
{
|
||||
return logResponse.CreateLoginFailedResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we already have a session...
|
||||
if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
|
||||
{
|
||||
// Reject the login
|
||||
return logResponse.CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
// Otherwise...
|
||||
// Create a new agent session
|
||||
CreateAgent(userProfile, request);
|
||||
|
||||
try
|
||||
{
|
||||
LLUUID agentID = userProfile.UUID;
|
||||
|
||||
// Inventory Library Section
|
||||
InventoryData inventData = this.CreateInventoryData(agentID);
|
||||
ArrayList AgentInventoryArray = inventData.InventoryArray;
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
userProfile.rootInventoryFolderID = inventData.RootFolderID;
|
||||
|
||||
// Circuit Code
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
|
||||
logResponse.Lastname = userProfile.surname;
|
||||
logResponse.Firstname = userProfile.username;
|
||||
logResponse.AgentID = agentID.ToStringHyphenated();
|
||||
logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
|
||||
logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
|
||||
logResponse.InventoryRoot = InventoryRoot;
|
||||
logResponse.InventorySkeleton = AgentInventoryArray;
|
||||
logResponse.InventoryLibrary = this.GetInventoryLibrary();
|
||||
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
|
||||
logResponse.CircuitCode = (Int32)circode;
|
||||
//logResponse.RegionX = 0; //overwritten
|
||||
//logResponse.RegionY = 0; //overwritten
|
||||
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
|
||||
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
|
||||
//logResponse.SimAddress = "127.0.0.1"; //overwritten
|
||||
//logResponse.SimPort = 0; //overwritten
|
||||
logResponse.Message = this.GetMessage();
|
||||
|
||||
try
|
||||
{
|
||||
this.CustomiseResponse(logResponse, userProfile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainLog.Instance.Verbose(e.ToString());
|
||||
return logResponse.CreateDeadRegionResponse();
|
||||
//return logResponse.ToXmlRpcResponse();
|
||||
}
|
||||
CommitAgent(ref userProfile);
|
||||
return logResponse.ToXmlRpcResponse();
|
||||
|
||||
}
|
||||
|
||||
catch (Exception E)
|
||||
{
|
||||
MainLog.Instance.Verbose(E.ToString());
|
||||
}
|
||||
//}
|
||||
}
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Customises the login response and fills in missing values.
|
||||
/// </summary>
|
||||
/// <param name="response">The existing response</param>
|
||||
/// <param name="theUser">The user profile</param>
|
||||
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves a target agent to the database
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <returns>Successful?</returns>
|
||||
public bool CommitAgent(ref UserProfileData profile)
|
||||
{
|
||||
// Saves the agent to database
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks a user against it's password hash
|
||||
/// </summary>
|
||||
/// <param name="profile">The users profile</param>
|
||||
/// <param name="password">The supplied password</param>
|
||||
/// <returns>Authenticated?</returns>
|
||||
public virtual bool AuthenticateUser(UserProfileData profile, string password)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"Authenticating " + profile.username + " " + profile.surname);
|
||||
|
||||
password = password.Remove(0, 3); //remove $1$
|
||||
|
||||
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
|
||||
|
||||
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="profile"></param>
|
||||
/// <param name="request"></param>
|
||||
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
|
||||
{
|
||||
this.m_userManager.CreateAgent(profile, request);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <returns></returns>
|
||||
public virtual UserProfileData GetTheUser(string firstname, string lastname)
|
||||
{
|
||||
return this.m_userManager.GetUserProfile(firstname, lastname);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual string GetMessage()
|
||||
{
|
||||
return m_welcomeMessage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetInventoryLibrary()
|
||||
{
|
||||
//return new ArrayList();
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = "OpenSim Library";
|
||||
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
ArrayList temp = new ArrayList();
|
||||
temp.Add(TempHash);
|
||||
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = "Texture Library";
|
||||
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
|
||||
TempHash["version"] = 1;
|
||||
TempHash["type_default"] = -1;
|
||||
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
|
||||
temp.Add(TempHash);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual ArrayList GetLibraryOwner()
|
||||
{
|
||||
//for now create random inventory library owner
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||
ArrayList inventoryLibOwner = new ArrayList();
|
||||
inventoryLibOwner.Add(TempHash);
|
||||
return inventoryLibOwner;
|
||||
}
|
||||
|
||||
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||
{
|
||||
AgentInventory userInventory = new AgentInventory();
|
||||
userInventory.CreateRootFolder(userID, false);
|
||||
|
||||
ArrayList AgentInventoryArray = new ArrayList();
|
||||
Hashtable TempHash;
|
||||
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||
{
|
||||
TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventoryArray.Add(TempHash);
|
||||
}
|
||||
|
||||
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||
}
|
||||
|
||||
public class InventoryData
|
||||
{
|
||||
public ArrayList InventoryArray = null;
|
||||
public LLUUID RootFolderID = LLUUID.Zero;
|
||||
|
||||
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||
{
|
||||
InventoryArray = invList;
|
||||
RootFolderID = rootID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,159 +1,159 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Data.MySQL
|
||||
{
|
||||
class MySQLAssetData : IAssetProvider
|
||||
{
|
||||
MySQLManager _dbConnection;
|
||||
#region IAssetProvider Members
|
||||
|
||||
private void UpgradeAssetsTable(string oldVersion)
|
||||
{
|
||||
// null as the version, indicates that the table didn't exist
|
||||
if (oldVersion == null)
|
||||
{
|
||||
MainLog.Instance.Notice("ASSETS", "Creating new database tables");
|
||||
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the assets related tables exists and are at the latest version
|
||||
/// </summary>
|
||||
private void TestTables()
|
||||
{
|
||||
|
||||
Dictionary<string, string> tableList = new Dictionary<string, string>();
|
||||
|
||||
tableList["assets"] = null;
|
||||
_dbConnection.GetTableVersion(tableList);
|
||||
|
||||
UpgradeAssetsTable(tableList["assets"]);
|
||||
|
||||
}
|
||||
|
||||
public AssetBase FetchAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = assetID.GetBytes();
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase();
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
asset.FullID = assetID;
|
||||
asset.InvType = (sbyte)dbReader["invType"];
|
||||
asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
|
||||
asset.Name = (string)dbReader["name"];
|
||||
asset.Type = (sbyte)dbReader["assetType"];
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = asset.FullID.GetBytes();
|
||||
cmd.Parameters.AddWithValue("?name", asset.Name);
|
||||
cmd.Parameters.AddWithValue("?description", asset.Description);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?invType", asset.InvType);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
CreateAsset(asset);
|
||||
}
|
||||
|
||||
public bool ExistsAsset(LLUUID uuid)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All writes are immediately commited to the database, so this is a no-op
|
||||
/// </summary>
|
||||
public void CommitAssets()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
string database = GridDataMySqlFile.ParseFileReadValue("database");
|
||||
string username = GridDataMySqlFile.ParseFileReadValue("username");
|
||||
string password = GridDataMySqlFile.ParseFileReadValue("password");
|
||||
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
|
||||
string port = GridDataMySqlFile.ParseFileReadValue("port");
|
||||
|
||||
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
|
||||
|
||||
TestTables();
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { return _dbConnection.getVersion(); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MySQL Asset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.Framework.Data.MySQL
|
||||
{
|
||||
class MySQLAssetData : IAssetProvider
|
||||
{
|
||||
MySQLManager _dbConnection;
|
||||
#region IAssetProvider Members
|
||||
|
||||
private void UpgradeAssetsTable(string oldVersion)
|
||||
{
|
||||
// null as the version, indicates that the table didn't exist
|
||||
if (oldVersion == null)
|
||||
{
|
||||
MainLog.Instance.Notice("ASSETS", "Creating new database tables");
|
||||
_dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the assets related tables exists and are at the latest version
|
||||
/// </summary>
|
||||
private void TestTables()
|
||||
{
|
||||
|
||||
Dictionary<string, string> tableList = new Dictionary<string, string>();
|
||||
|
||||
tableList["assets"] = null;
|
||||
_dbConnection.GetTableVersion(tableList);
|
||||
|
||||
UpgradeAssetsTable(tableList["assets"]);
|
||||
|
||||
}
|
||||
|
||||
public AssetBase FetchAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = assetID.GetBytes();
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase();
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
asset.FullID = assetID;
|
||||
asset.InvType = (sbyte)dbReader["invType"];
|
||||
asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false;
|
||||
asset.Name = (string)dbReader["name"];
|
||||
asset.Type = (sbyte)dbReader["assetType"];
|
||||
}
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void CreateAsset(AssetBase asset)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection);
|
||||
MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16);
|
||||
p.Value = asset.FullID.GetBytes();
|
||||
cmd.Parameters.AddWithValue("?name", asset.Name);
|
||||
cmd.Parameters.AddWithValue("?description", asset.Description);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?invType", asset.InvType);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
CreateAsset(asset);
|
||||
}
|
||||
|
||||
public bool ExistsAsset(LLUUID uuid)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All writes are immediately commited to the database, so this is a no-op
|
||||
/// </summary>
|
||||
public void CommitAssets()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini");
|
||||
string hostname = GridDataMySqlFile.ParseFileReadValue("hostname");
|
||||
string database = GridDataMySqlFile.ParseFileReadValue("database");
|
||||
string username = GridDataMySqlFile.ParseFileReadValue("username");
|
||||
string password = GridDataMySqlFile.ParseFileReadValue("password");
|
||||
string pooling = GridDataMySqlFile.ParseFileReadValue("pooling");
|
||||
string port = GridDataMySqlFile.ParseFileReadValue("port");
|
||||
|
||||
_dbConnection = new MySQLManager(hostname, database, username, password, pooling, port);
|
||||
|
||||
TestTables();
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { return _dbConnection.getVersion(); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "MySQL Asset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,83 +1,83 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class AssetConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8003;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public AssetConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// UserConfig -- For User Server Configuration
|
||||
/// </summary>
|
||||
public class AssetConfig
|
||||
{
|
||||
public string DefaultStartupMsg = "";
|
||||
|
||||
public string DatabaseProvider = "";
|
||||
|
||||
public static uint DefaultHttpPort = 8003;
|
||||
public uint HttpPort = DefaultHttpPort;
|
||||
|
||||
private ConfigurationMember configMember;
|
||||
|
||||
public AssetConfig(string description, string filename)
|
||||
{
|
||||
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
{
|
||||
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
|
||||
|
||||
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
|
||||
|
||||
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false);
|
||||
|
||||
}
|
||||
|
||||
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
|
||||
{
|
||||
switch (configuration_key)
|
||||
{
|
||||
case "default_startup_message":
|
||||
this.DefaultStartupMsg = (string)configuration_result;
|
||||
break;
|
||||
case "database_provider":
|
||||
this.DatabaseProvider = (string)configuration_result;
|
||||
break;
|
||||
case "http_port":
|
||||
HttpPort = (uint)configuration_result;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,57 +1,57 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface, describes a generic plugin
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface, describes a generic plugin
|
||||
/// </summary>
|
||||
public interface IPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the plugin version
|
||||
/// </summary>
|
||||
/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns the plugin name
|
||||
/// </summary>
|
||||
/// <returns>Plugin name, eg MySQL User Provider</returns>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the plugin (artificial constructor)
|
||||
/// </summary>
|
||||
void Initialise();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user