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synced 2026-08-08 18:25:33 +08:00
get rid of all the ^M line endings
This commit is contained in:
@@ -1,72 +1,72 @@
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/*
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||||
* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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*/
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using OpenSim.Framework.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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namespace OpenSim.Region.Environment.Modules
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{
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public class AssetDownloadModule : IRegionModule
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{
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private Scene m_scene;
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public AssetDownloadModule()
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{
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}
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_scene.EventManager.OnNewClient += NewClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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||||
{
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}
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public string Name
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||||
{
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get { return "AssetDownloadModule"; }
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}
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public bool IsSharedModule
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||||
{
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get { return false; }
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}
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public void NewClient(IClientAPI client)
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{
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}
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}
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}
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/*
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||||
* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*
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*/
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using OpenSim.Framework.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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namespace OpenSim.Region.Environment.Modules
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{
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public class AssetDownloadModule : IRegionModule
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{
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private Scene m_scene;
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public AssetDownloadModule()
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{
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}
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_scene.EventManager.OnNewClient += NewClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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||||
{
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}
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public string Name
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||||
{
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get { return "AssetDownloadModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public void NewClient(IClientAPI client)
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{
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}
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}
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}
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@@ -1,476 +1,476 @@
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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*/
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Caches;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
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// or at least some of they can be moved somewhere else
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public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
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{
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ScenePresence avatar;
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if ( TryGetAvatar( avatarId, out avatar ))
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{
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AddInventoryItem(avatar.ControllingClient, item);
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}
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}
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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}
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte) item.assetType;
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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{
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//do we want to know about updated note cards?
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}
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else if (item.invType == 10)
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{
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// do we want to know about updated scripts
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}
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return (asset.FullID);
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}
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}
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}
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return LLUUID.Zero;
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}
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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LLUUID itemID)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AgentAssetTransactions transactions =
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commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AssetBase asset = null;
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bool addToCache = false;
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asset = commsManager.AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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addToCache = true;
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}
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if (asset != null)
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{
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if (asset.FullID == assetID)
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{
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asset.Name = item.inventoryName;
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asset.Description = item.inventoryDescription;
|
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asset.InvType = (sbyte) item.invType;
|
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asset.Type = (sbyte) item.assetType;
|
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item.assetID = asset.FullID;
|
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|
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if (addToCache)
|
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{
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
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userInfo.UpdateItem(remoteClient.AgentId, item);
|
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}
|
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}
|
||||
}
|
||||
}
|
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}
|
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}
|
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}
|
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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/// <param name="remoteClient"></param>
|
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/// <param name="transActionID"></param>
|
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/// <param name="folderID"></param>
|
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/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
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/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType, sbyte type,
|
||||
byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
|
||||
callbackID, description, name, invType,
|
||||
type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
||||
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
if (fileChange)
|
||||
{
|
||||
if (XferManager != null)
|
||||
{
|
||||
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
if (type == 10)
|
||||
{
|
||||
EventManager.TriggerRemoveScript(localID, itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
bool isTexture = false;
|
||||
bool rezzed = false;
|
||||
if (item.invType == 0)
|
||||
{
|
||||
isTexture = true;
|
||||
}
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
// Console.WriteLine("rez script " + script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (rezzed)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool added =
|
||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description =
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteSceneObjectGroup(SceneObjectGroup group)
|
||||
{
|
||||
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
|
||||
group.DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(group.UUID);
|
||||
}
|
||||
group.DeleteParts();
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
PrimitiveBaseShape pbs = rootPart.Shape;
|
||||
rootPart.PhysActor = phyScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
pbs,
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public partial class Scene
|
||||
{
|
||||
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
|
||||
// or at least some of they can be moved somewhere else
|
||||
|
||||
public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if ( TryGetAvatar( avatarId, out avatar ))
|
||||
{
|
||||
AddInventoryItem(avatar.ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data)
|
||||
{
|
||||
ScenePresence avatar;
|
||||
|
||||
if (TryGetAvatar(avatarId, out avatar))
|
||||
{
|
||||
return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
|
||||
}
|
||||
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
item.assetID = asset.FullID;
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
|
||||
// remoteClient.SendInventoryItemUpdate(item);
|
||||
if (item.invType == 7)
|
||||
{
|
||||
//do we want to know about updated note cards?
|
||||
}
|
||||
else if (item.invType == 10)
|
||||
{
|
||||
// do we want to know about updated scripts
|
||||
}
|
||||
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
|
||||
LLUUID itemID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AgentAssetTransactions transactions =
|
||||
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
|
||||
if (transactions != null)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
bool addToCache = false;
|
||||
|
||||
asset = commsManager.AssetCache.GetAsset(assetID);
|
||||
if (asset == null)
|
||||
{
|
||||
asset = transactions.GetTransactionAsset(transactionID);
|
||||
addToCache = true;
|
||||
}
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
if (asset.FullID == assetID)
|
||||
{
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Description = item.inventoryDescription;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
item.assetID = asset.FullID;
|
||||
|
||||
if (addToCache)
|
||||
{
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// temporary method to test out creating new inventory items
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transActionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType, sbyte type,
|
||||
byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
|
||||
callbackID, description, name, invType,
|
||||
type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
||||
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
if (fileChange)
|
||||
{
|
||||
if (XferManager != null)
|
||||
{
|
||||
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
if (type == 10)
|
||||
{
|
||||
EventManager.TriggerRemoveScript(localID, itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
LLUUID copyID = LLUUID.Random();
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
bool isTexture = false;
|
||||
bool rezzed = false;
|
||||
if (item.invType == 0)
|
||||
{
|
||||
isTexture = true;
|
||||
}
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
// Console.WriteLine("rez script " + script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (rezzed)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool added =
|
||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description =
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeleteSceneObjectGroup(SceneObjectGroup group)
|
||||
{
|
||||
SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
|
||||
group.DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(group.UUID);
|
||||
}
|
||||
group.DeleteParts();
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
PrimitiveBaseShape pbs = rootPart.Shape;
|
||||
rootPart.PhysActor = phyScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
pbs,
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,258 +1,258 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class BasicQuadTreeNode
|
||||
{
|
||||
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private BasicQuadTreeNode[] m_childNodes = null;
|
||||
private BasicQuadTreeNode m_parent = null;
|
||||
|
||||
private short m_leftX;
|
||||
private short m_leftY;
|
||||
private short m_width;
|
||||
private short m_height;
|
||||
//private int m_quadNumber;
|
||||
private string m_quadID;
|
||||
|
||||
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
|
||||
{
|
||||
m_parent = parent;
|
||||
m_quadID = quadID;
|
||||
m_leftX = leftX;
|
||||
m_leftY = leftY;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
// Console.WriteLine("creating quadtree node " + m_quadID);
|
||||
}
|
||||
|
||||
public void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
if (!m_objects.Contains(obj))
|
||||
{
|
||||
m_objects.Add(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[2].AddObject(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[3].AddObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Subdivide()
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_childNodes.Length; i++)
|
||||
{
|
||||
m_childNodes[i].Subdivide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
|
||||
{
|
||||
if (nodeName == m_quadID)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
List<SceneObjectGroup> retVal;
|
||||
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
|
||||
if (retVal != null)
|
||||
{
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string GetNodeID(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return m_quadID;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_childNodes[i].Update();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
|
||||
foreach (SceneObjectGroup group in m_objects)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
//still in bounds
|
||||
}
|
||||
else
|
||||
{
|
||||
outBounds.Add(group);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup removee in outBounds)
|
||||
{
|
||||
m_objects.Remove(removee);
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(removee);
|
||||
}
|
||||
}
|
||||
outBounds.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void PassUp(SceneObjectGroup group)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
AddObject(group);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string[] GetNeighbours(string nodeName)
|
||||
{
|
||||
string[] retVal = new string[1];
|
||||
retVal[0] = "";
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class BasicQuadTreeNode
|
||||
{
|
||||
private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
|
||||
private BasicQuadTreeNode[] m_childNodes = null;
|
||||
private BasicQuadTreeNode m_parent = null;
|
||||
|
||||
private short m_leftX;
|
||||
private short m_leftY;
|
||||
private short m_width;
|
||||
private short m_height;
|
||||
//private int m_quadNumber;
|
||||
private string m_quadID;
|
||||
|
||||
public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height)
|
||||
{
|
||||
m_parent = parent;
|
||||
m_quadID = quadID;
|
||||
m_leftX = leftX;
|
||||
m_leftY = leftY;
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
// Console.WriteLine("creating quadtree node " + m_quadID);
|
||||
}
|
||||
|
||||
public void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
if (!m_objects.Contains(obj))
|
||||
{
|
||||
m_objects.Add(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[2].AddObject(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_childNodes[3].AddObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Subdivide()
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_childNodes.Length; i++)
|
||||
{
|
||||
m_childNodes[i].Subdivide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetObjectsFrom(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<SceneObjectGroup> GetObjectsFrom(string nodeName)
|
||||
{
|
||||
if (nodeName == m_quadID)
|
||||
{
|
||||
return new List<SceneObjectGroup>(m_objects);
|
||||
}
|
||||
else if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
List<SceneObjectGroup> retVal;
|
||||
retVal = m_childNodes[i].GetObjectsFrom(nodeName);
|
||||
if (retVal != null)
|
||||
{
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public string GetNodeID(float x, float y)
|
||||
{
|
||||
if (m_childNodes == null)
|
||||
{
|
||||
return m_quadID;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x < m_leftX + (m_width / 2))
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[0].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[2].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (y < m_leftY + (m_height / 2))
|
||||
{
|
||||
return m_childNodes[1].GetNodeID(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_childNodes[3].GetNodeID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (m_childNodes != null)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
m_childNodes[i].Update();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
|
||||
foreach (SceneObjectGroup group in m_objects)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
//still in bounds
|
||||
}
|
||||
else
|
||||
{
|
||||
outBounds.Add(group);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup removee in outBounds)
|
||||
{
|
||||
m_objects.Remove(removee);
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(removee);
|
||||
}
|
||||
}
|
||||
outBounds.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void PassUp(SceneObjectGroup group)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
AddObject(group);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_parent != null)
|
||||
{
|
||||
m_parent.PassUp(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string[] GetNeighbours(string nodeName)
|
||||
{
|
||||
string[] retVal = new string[1];
|
||||
retVal[0] = "";
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,79 +1,79 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class UpdateQueue
|
||||
{
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
|
||||
public UpdateQueue()
|
||||
{
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
public void Enqueue(SceneObjectPart part)
|
||||
{
|
||||
lock (m_ids)
|
||||
{
|
||||
if (!m_ids.Contains(part.UUID))
|
||||
{
|
||||
m_ids.Add(part.UUID);
|
||||
m_queue.Enqueue(part);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectPart Dequeue()
|
||||
{
|
||||
SceneObjectPart part = null;
|
||||
if (m_queue.Count > 0)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
lock (m_ids)
|
||||
{
|
||||
m_ids.Remove(part.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
return part;
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
public class UpdateQueue
|
||||
{
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private List<LLUUID> m_ids;
|
||||
|
||||
public int Count
|
||||
{
|
||||
get { return m_queue.Count; }
|
||||
}
|
||||
|
||||
public UpdateQueue()
|
||||
{
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new List<LLUUID>();
|
||||
}
|
||||
|
||||
public void Enqueue(SceneObjectPart part)
|
||||
{
|
||||
lock (m_ids)
|
||||
{
|
||||
if (!m_ids.Contains(part.UUID))
|
||||
{
|
||||
m_ids.Add(part.UUID);
|
||||
m_queue.Enqueue(part);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectPart Dequeue()
|
||||
{
|
||||
SceneObjectPart part = null;
|
||||
if (m_queue.Count > 0)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
lock (m_ids)
|
||||
{
|
||||
m_ids.Remove(part.UUID);
|
||||
}
|
||||
}
|
||||
|
||||
return part;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user