* Extend PacketHandlerTest to fire in a packet.

* Can't test result yet since the Client thread handles it with unpredictable timing
This commit is contained in:
Justin Clarke Casey
2009-01-12 18:45:03 +00:00
parent fb8faa8336
commit d4d2c19594
6 changed files with 46 additions and 19 deletions

View File

@@ -524,7 +524,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else if (packet.Type == PacketType.StartPingCheck)
{
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
CompletePingCheckPacket endPing
= (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
endPing.PingID.PingID = startPing.PingID.PingID;
OutPacket(endPing, ThrottleOutPacketType.Task);