* Extend PacketHandlerTest to fire in a packet.

* Can't test result yet since the Client thread handles it with unpredictable timing
This commit is contained in:
Justin Clarke Casey
2009-01-12 18:45:03 +00:00
parent fb8faa8336
commit d4d2c19594
6 changed files with 46 additions and 19 deletions

View File

@@ -36,6 +36,10 @@ using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to
/// client stacks
/// </summary>
public class LLPacketServer
{
// private static readonly log4net.ILog m_log
@@ -185,9 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void CloseCircuit(uint circuitcode)
{
m_networkHandler.RemoveClientCircuit(circuitcode);
// XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now
//m_scene.ClientManager.CloseAllAgents(circuitcode);
}
/// <summary>