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* Extend PacketHandlerTest to fire in a packet.
* Can't test result yet since the Client thread handles it with unpredictable timing
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@@ -36,6 +36,10 @@ using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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/// <summary>
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/// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to
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/// client stacks
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/// </summary>
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public class LLPacketServer
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{
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// private static readonly log4net.ILog m_log
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@@ -185,9 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public virtual void CloseCircuit(uint circuitcode)
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{
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m_networkHandler.RemoveClientCircuit(circuitcode);
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// XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now
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//m_scene.ClientManager.CloseAllAgents(circuitcode);
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}
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/// <summary>
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