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BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
which called BSCharacter.AddForce, can now move a character.
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@@ -679,7 +679,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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try
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{
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numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount);
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}
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catch (Exception e)
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{
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