BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,

which called BSCharacter.AddForce, can now move a character.
This commit is contained in:
Robert Adams
2016-01-02 17:36:42 -08:00
parent 151001c70b
commit d4e88f8883
5 changed files with 57 additions and 18 deletions

View File

@@ -679,7 +679,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS
try
{
numSubSteps = PE.PhysicsStep(World, timeStep, m_maxSubSteps, m_fixedTimeStep, out updatedEntityCount, out collidersCount);
}
catch (Exception e)
{