* Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)

This commit is contained in:
Teravus Ovares
2008-02-02 03:57:57 +00:00
parent 8dc5153ad7
commit d4f32649cd
5 changed files with 49 additions and 5 deletions

View File

@@ -570,6 +570,10 @@ namespace OpenSim.Framework
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SetChildAgentThrottle(byte[] throttle);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);