mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Update svn properties. Minor formatting cleanup.
This commit is contained in:
@@ -1,291 +1,291 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
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{
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private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
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private bool m_dumpAssetsToFile = false;
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private Scene m_scene = null;
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private AgentAssetTransactionsManager m_transactionManager;
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public AssetTransactionModule()
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{
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// System.Console.WriteLine("creating AgentAssetTransactionModule");
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}
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#region IAgentAssetTransactions Members
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
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}
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public void RemoveAgentAssetTransactions(LLUUID userID)
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{
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m_transactionManager.RemoveAgentAssetTransactions(userID);
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
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{
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// System.Console.WriteLine("initialising AgentAssetTransactionModule");
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RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
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scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
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scene.EventManager.OnNewClient += NewClient;
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}
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if (m_scene == null)
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{
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m_scene = scene;
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if (config.Configs["StandAlone"] != null)
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{
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try
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{
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m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
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}
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catch (Exception)
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{
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
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}
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}
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else
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{
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m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "AgentTransactionModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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public void NewClient(IClientAPI client)
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{
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client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
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client.OnXferReceive += m_transactionManager.HandleXfer;
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}
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}
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public class AgentAssetTransactionsManager
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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/// <summary>
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/// Each agent has its own singleton collection of transactions
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/// </summary>
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private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
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new Dictionary<LLUUID, AgentAssetTransactions>();
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/// <summary>
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/// Should we dump uploaded assets to the filesystem?
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/// </summary>
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private bool m_dumpAssetsToFile;
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public Scene MyScene;
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public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
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{
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MyScene = scene;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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/// <summary>
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/// Get the collection of asset transactions for the given user. If one does not already exist, it
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/// is created.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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private AgentAssetTransactions GetUserTransactions(LLUUID userID)
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{
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lock (AgentTransactions)
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{
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if (!AgentTransactions.ContainsKey(userID))
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{
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AgentAssetTransactions transactions
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= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
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AgentTransactions.Add(userID, transactions);
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}
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return AgentTransactions[userID];
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}
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}
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/// <summary>
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/// Remove the given agent asset transactions. This should be called when a client is departing
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/// from a scene (and hence won't be making any more transactions here).
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/// </summary>
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/// <param name="userID"></param>
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public void RemoveAgentAssetTransactions(LLUUID userID)
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{
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// m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
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lock (AgentTransactions)
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{
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AgentTransactions.Remove(userID);
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}
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}
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/// <summary>
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/// Create an inventory item from data that has been received through a transaction.
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///
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/// This is called when new clothing or body parts are created. It may also be called in other
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/// situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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m_log.DebugFormat(
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"[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, type, wearableType, nextOwnerMask);
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}
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/// <summary>
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/// Update an inventory item with data that has been received through a transaction.
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///
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/// This is called when clothing or body parts are updated (for instance, with new textures or
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/// colours). It may also be called in other situations.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="item"></param>
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public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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m_log.DebugFormat(
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"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
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item.Name);
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AgentAssetTransactions transactions
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= GetUserTransactions(remoteClient.AgentId);
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transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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/// <summary>
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/// Request that a client (agent) begin an asset transfer.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="assetID"></param>
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/// <param name="transaction"></param>
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/// <param name="type"></param>
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/// <param name="data"></param></param>
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/// <param name="tempFile"></param>
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public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
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byte[] data, bool storeLocal, bool tempFile)
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{
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// Console.WriteLine("asset upload of " + assetID);
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
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if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
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{
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}
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}
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}
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/// <summary>
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/// Handle asset transfer data packets received in response to the asset upload request in
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/// HandleUDPUploadRequest()
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
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{
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AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
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transactions.HandleXfer(xferID, packetID, data);
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using Nini.Config;
|
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using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
|
||||
{
|
||||
public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
|
||||
{
|
||||
private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
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private bool m_dumpAssetsToFile = false;
|
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private Scene m_scene = null;
|
||||
|
||||
private AgentAssetTransactionsManager m_transactionManager;
|
||||
|
||||
public AssetTransactionModule()
|
||||
{
|
||||
// System.Console.WriteLine("creating AgentAssetTransactionModule");
|
||||
}
|
||||
|
||||
#region IAgentAssetTransactions Members
|
||||
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
|
||||
}
|
||||
|
||||
public void RemoveAgentAssetTransactions(LLUUID userID)
|
||||
{
|
||||
m_transactionManager.RemoveAgentAssetTransactions(userID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
{
|
||||
// System.Console.WriteLine("initialising AgentAssetTransactionModule");
|
||||
RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
|
||||
scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
|
||||
|
||||
scene.EventManager.OnNewClient += NewClient;
|
||||
}
|
||||
|
||||
if (m_scene == null)
|
||||
{
|
||||
m_scene = scene;
|
||||
if (config.Configs["StandAlone"] != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
|
||||
m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "AgentTransactionModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void NewClient(IClientAPI client)
|
||||
{
|
||||
client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
|
||||
client.OnXferReceive += m_transactionManager.HandleXfer;
|
||||
}
|
||||
}
|
||||
|
||||
public class AgentAssetTransactionsManager
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Fields
|
||||
|
||||
/// <summary>
|
||||
/// Each agent has its own singleton collection of transactions
|
||||
/// </summary>
|
||||
private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
|
||||
new Dictionary<LLUUID, AgentAssetTransactions>();
|
||||
|
||||
/// <summary>
|
||||
/// Should we dump uploaded assets to the filesystem?
|
||||
/// </summary>
|
||||
private bool m_dumpAssetsToFile;
|
||||
|
||||
public Scene MyScene;
|
||||
|
||||
public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
|
||||
{
|
||||
MyScene = scene;
|
||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the collection of asset transactions for the given user. If one does not already exist, it
|
||||
/// is created.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
private AgentAssetTransactions GetUserTransactions(LLUUID userID)
|
||||
{
|
||||
lock (AgentTransactions)
|
||||
{
|
||||
if (!AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions
|
||||
= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
|
||||
AgentTransactions.Add(userID, transactions);
|
||||
}
|
||||
|
||||
return AgentTransactions[userID];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the given agent asset transactions. This should be called when a client is departing
|
||||
/// from a scene (and hence won't be making any more transactions here).
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
public void RemoveAgentAssetTransactions(LLUUID userID)
|
||||
{
|
||||
// m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
|
||||
|
||||
lock (AgentTransactions)
|
||||
{
|
||||
AgentTransactions.Remove(userID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an inventory item from data that has been received through a transaction.
|
||||
///
|
||||
/// This is called when new clothing or body parts are created. It may also be called in other
|
||||
/// situations.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, type, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an inventory item with data that has been received through a transaction.
|
||||
///
|
||||
/// This is called when clothing or body parts are updated (for instance, with new textures or
|
||||
/// colours). It may also be called in other situations.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="item"></param>
|
||||
public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
|
||||
InventoryItemBase item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
|
||||
item.Name);
|
||||
|
||||
AgentAssetTransactions transactions
|
||||
= GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request that a client (agent) begin an asset transfer.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="data"></param></param>
|
||||
/// <param name="tempFile"></param>
|
||||
public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
|
||||
byte[] data, bool storeLocal, bool tempFile)
|
||||
{
|
||||
// Console.WriteLine("asset upload of " + assetID);
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
if (uploader != null)
|
||||
{
|
||||
if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle asset transfer data packets received in response to the asset upload request in
|
||||
/// HandleUDPUploadRequest()
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
|
||||
{
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.HandleXfer(xferID, packetID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user