mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Update svn properties. Minor formatting cleanup.
This commit is contained in:
@@ -1,273 +1,273 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Avatar.Groups
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{
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public class GroupsModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
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private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
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private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
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private List<Scene> m_scene = new List<Scene>();
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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lock (m_scene)
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{
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m_scene.Add(scene);
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}
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += OnClientClosed;
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scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
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//scene.EventManager.
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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m_log.Info("[GROUP]: Shutting down group module.");
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lock (m_iclientmap)
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{
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m_iclientmap.Clear();
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}
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lock (m_groupmap)
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{
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m_groupmap.Clear();
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}
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lock (m_grouplistmap)
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{
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m_grouplistmap.Clear();
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}
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GC.Collect();
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}
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public string Name
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{
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get { return "GroupsModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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private void OnNewClient(IClientAPI client)
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{
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// All friends establishment protocol goes over instant message
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// There's no way to send a message from the sim
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// to a user to 'add a friend' without causing dialog box spam
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//
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// The base set of friends are added when the user signs on in their XMLRPC response
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// Generated by LoginService. The friends are retreived from the database by the UserManager
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// Subscribe to instant messages
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client.OnInstantMessage += OnInstantMessage;
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client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
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lock (m_iclientmap)
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{
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if (!m_iclientmap.ContainsKey(client.AgentId))
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{
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m_iclientmap.Add(client.AgentId, client);
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}
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}
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GroupData OpenSimulatorGroup = new GroupData();
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OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
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OpenSimulatorGroup.GroupID = new LLUUID("00000000-68f9-1111-024e-222222111120");
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OpenSimulatorGroup.GroupMembers.Add(client.AgentId);
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OpenSimulatorGroup.groupName = "OpenSimulator Testing";
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OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome;
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OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester");
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lock (m_groupmap)
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{
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if (!m_groupmap.ContainsKey(client.AgentId))
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{
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m_groupmap.Add(client.AgentId, OpenSimulatorGroup);
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}
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}
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GroupList testGroupList = new GroupList();
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testGroupList.m_GroupList.Add(new LLUUID("00000000-68f9-1111-024e-222222111120"));
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lock (m_grouplistmap)
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{
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if (!m_grouplistmap.ContainsKey(client.AgentId))
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{
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m_grouplistmap.Add(client.AgentId, testGroupList);
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}
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}
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m_log.Info("[GROUP]: Adding " + client.FirstName + " " + client.LastName + " to OpenSimulator Tester group");
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}
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private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
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{
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string firstname = remoteClient.FirstName;
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string lastname = remoteClient.LastName;
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LLUUID ActiveGroupID = LLUUID.Zero;
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uint ActiveGroupPowers = 0;
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string ActiveGroupName = "";
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string ActiveGroupTitle = "";
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bool foundUser = false;
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lock (m_iclientmap)
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{
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if (m_iclientmap.ContainsKey(remoteClient.AgentId))
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{
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foundUser = true;
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}
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}
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if (foundUser)
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{
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lock (m_groupmap)
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{
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if (m_groupmap.ContainsKey(remoteClient.AgentId))
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{
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GroupData grp = m_groupmap[remoteClient.AgentId];
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if (grp != null)
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{
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ActiveGroupID = grp.GroupID;
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ActiveGroupName = grp.groupName;
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ActiveGroupPowers = grp.groupPowers;
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ActiveGroupTitle = grp.ActiveGroupTitle;
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}
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//remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle);
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}
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}
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}
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}
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Trigger the above event handler
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OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
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new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
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msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
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new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
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msg.binaryBucket);
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}
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private void OnClientClosed(LLUUID agentID)
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{
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lock (m_iclientmap)
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{
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if (m_iclientmap.ContainsKey(agentID))
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{
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IClientAPI cli = m_iclientmap[agentID];
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if (cli != null)
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{
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m_log.Info("[GROUP]: Removing all reference to groups for " + cli.FirstName + " " + cli.LastName);
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}
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else
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{
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m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
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}
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m_iclientmap.Remove(agentID);
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}
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}
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lock (m_groupmap)
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{
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if (m_groupmap.ContainsKey(agentID))
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{
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m_groupmap.Remove(agentID);
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}
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}
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lock (m_grouplistmap)
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{
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if (m_grouplistmap.ContainsKey(agentID))
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{
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m_grouplistmap.Remove(agentID);
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}
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}
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GC.Collect();
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}
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}
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public class GroupData
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{
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public string ActiveGroupTitle;
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public LLUUID GroupID;
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public List<LLUUID> GroupMembers;
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public string groupName;
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public uint groupPowers = (uint) (GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
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public List<string> GroupTitles;
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public GroupData()
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{
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GroupTitles = new List<string>();
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GroupMembers = new List<LLUUID>();
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}
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public GroupPowers ActiveGroupPowers
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{
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set { groupPowers = (uint) value; }
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get { return (GroupPowers) groupPowers; }
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}
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}
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public class GroupList
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{
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public List<LLUUID> m_GroupList;
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public GroupList()
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{
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m_GroupList = new List<LLUUID>();
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}
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}
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/*
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||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Avatar.Groups
|
||||
{
|
||||
public class GroupsModule : IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
|
||||
private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
|
||||
private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
|
||||
private List<Scene> m_scene = new List<Scene>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
m_scene.Add(scene);
|
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}
|
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scene.EventManager.OnNewClient += OnNewClient;
|
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scene.EventManager.OnClientClosed += OnClientClosed;
|
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scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
|
||||
//scene.EventManager.
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_log.Info("[GROUP]: Shutting down group module.");
|
||||
lock (m_iclientmap)
|
||||
{
|
||||
m_iclientmap.Clear();
|
||||
}
|
||||
|
||||
lock (m_groupmap)
|
||||
{
|
||||
m_groupmap.Clear();
|
||||
}
|
||||
|
||||
lock (m_grouplistmap)
|
||||
{
|
||||
m_grouplistmap.Clear();
|
||||
}
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "GroupsModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
// All friends establishment protocol goes over instant message
|
||||
// There's no way to send a message from the sim
|
||||
// to a user to 'add a friend' without causing dialog box spam
|
||||
//
|
||||
// The base set of friends are added when the user signs on in their XMLRPC response
|
||||
// Generated by LoginService. The friends are retreived from the database by the UserManager
|
||||
|
||||
// Subscribe to instant messages
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
lock (m_iclientmap)
|
||||
{
|
||||
if (!m_iclientmap.ContainsKey(client.AgentId))
|
||||
{
|
||||
m_iclientmap.Add(client.AgentId, client);
|
||||
}
|
||||
}
|
||||
GroupData OpenSimulatorGroup = new GroupData();
|
||||
OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
|
||||
OpenSimulatorGroup.GroupID = new LLUUID("00000000-68f9-1111-024e-222222111120");
|
||||
OpenSimulatorGroup.GroupMembers.Add(client.AgentId);
|
||||
OpenSimulatorGroup.groupName = "OpenSimulator Testing";
|
||||
OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome;
|
||||
OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester");
|
||||
lock (m_groupmap)
|
||||
{
|
||||
if (!m_groupmap.ContainsKey(client.AgentId))
|
||||
{
|
||||
m_groupmap.Add(client.AgentId, OpenSimulatorGroup);
|
||||
}
|
||||
}
|
||||
GroupList testGroupList = new GroupList();
|
||||
testGroupList.m_GroupList.Add(new LLUUID("00000000-68f9-1111-024e-222222111120"));
|
||||
|
||||
lock (m_grouplistmap)
|
||||
{
|
||||
if (!m_grouplistmap.ContainsKey(client.AgentId))
|
||||
{
|
||||
m_grouplistmap.Add(client.AgentId, testGroupList);
|
||||
}
|
||||
}
|
||||
m_log.Info("[GROUP]: Adding " + client.FirstName + " " + client.LastName + " to OpenSimulator Tester group");
|
||||
}
|
||||
|
||||
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
|
||||
{
|
||||
string firstname = remoteClient.FirstName;
|
||||
string lastname = remoteClient.LastName;
|
||||
|
||||
LLUUID ActiveGroupID = LLUUID.Zero;
|
||||
uint ActiveGroupPowers = 0;
|
||||
string ActiveGroupName = "";
|
||||
string ActiveGroupTitle = "";
|
||||
|
||||
bool foundUser = false;
|
||||
|
||||
lock (m_iclientmap)
|
||||
{
|
||||
if (m_iclientmap.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
foundUser = true;
|
||||
}
|
||||
}
|
||||
if (foundUser)
|
||||
{
|
||||
lock (m_groupmap)
|
||||
{
|
||||
if (m_groupmap.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
GroupData grp = m_groupmap[remoteClient.AgentId];
|
||||
if (grp != null)
|
||||
{
|
||||
ActiveGroupID = grp.GroupID;
|
||||
ActiveGroupName = grp.groupName;
|
||||
ActiveGroupPowers = grp.groupPowers;
|
||||
ActiveGroupTitle = grp.ActiveGroupTitle;
|
||||
}
|
||||
|
||||
//remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
|
||||
LLUUID fromAgentSession, LLUUID toAgentID,
|
||||
LLUUID imSessionID, uint timestamp, string fromAgentName,
|
||||
string message, byte dialog, bool fromGroup, byte offline,
|
||||
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
|
||||
byte[] binaryBucket)
|
||||
{
|
||||
}
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
{
|
||||
// Trigger the above event handler
|
||||
OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
|
||||
new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
|
||||
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
|
||||
new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
|
||||
msg.binaryBucket);
|
||||
}
|
||||
|
||||
private void OnClientClosed(LLUUID agentID)
|
||||
{
|
||||
lock (m_iclientmap)
|
||||
{
|
||||
if (m_iclientmap.ContainsKey(agentID))
|
||||
{
|
||||
IClientAPI cli = m_iclientmap[agentID];
|
||||
if (cli != null)
|
||||
{
|
||||
m_log.Info("[GROUP]: Removing all reference to groups for " + cli.FirstName + " " + cli.LastName);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
|
||||
}
|
||||
m_iclientmap.Remove(agentID);
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_groupmap)
|
||||
{
|
||||
if (m_groupmap.ContainsKey(agentID))
|
||||
{
|
||||
m_groupmap.Remove(agentID);
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_grouplistmap)
|
||||
{
|
||||
if (m_grouplistmap.ContainsKey(agentID))
|
||||
{
|
||||
m_grouplistmap.Remove(agentID);
|
||||
}
|
||||
}
|
||||
GC.Collect();
|
||||
}
|
||||
}
|
||||
|
||||
public class GroupData
|
||||
{
|
||||
public string ActiveGroupTitle;
|
||||
public LLUUID GroupID;
|
||||
public List<LLUUID> GroupMembers;
|
||||
public string groupName;
|
||||
public uint groupPowers = (uint) (GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
|
||||
public List<string> GroupTitles;
|
||||
|
||||
public GroupData()
|
||||
{
|
||||
GroupTitles = new List<string>();
|
||||
GroupMembers = new List<LLUUID>();
|
||||
}
|
||||
|
||||
public GroupPowers ActiveGroupPowers
|
||||
{
|
||||
set { groupPowers = (uint) value; }
|
||||
get { return (GroupPowers) groupPowers; }
|
||||
}
|
||||
}
|
||||
|
||||
public class GroupList
|
||||
{
|
||||
public List<LLUUID> m_GroupList;
|
||||
|
||||
public GroupList()
|
||||
{
|
||||
m_GroupList = new List<LLUUID>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user