mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
Update svn properties. Minor formatting cleanup.
This commit is contained in:
@@ -1,220 +1,220 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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{
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public class InventoryModule : IRegionModule
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// We need to keep track of the pending item offers between clients since the itemId offered only
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/// occurs in the initial offer message, not the accept message. So this dictionary links
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/// IM Session Ids to ItemIds
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/// </summary>
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private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
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private Scene m_scene;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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scene.EventManager.OnNewClient += OnNewClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "InventoryModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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private void OnNewClient(IClientAPI client)
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{
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// Inventory giving is conducted via instant message
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client.OnInstantMessage += OnInstantMessage;
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}
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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if (dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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//byte[] rawId = new byte[16];
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// First byte of the array is probably the item type
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// Next 16 bytes are the UUID
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//Array.Copy(binaryBucket, 1, rawId, 0, 16);
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//LLUUID itemId = new LLUUID(new Guid(rawId));
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LLUUID itemId = new LLUUID(binaryBucket, 1);
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m_log.DebugFormat(
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"[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
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m_pendingOffers[imSessionID] = itemId;
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte) InstantMessageDialog.InventoryAccepted)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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if (m_pendingOffers.ContainsKey(imSessionID))
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
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// Since the message originates from the accepting client, the toAgentID is
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// the agent giving the item.
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m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
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imSessionID);
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}
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
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{
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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if (m_pendingOffers.ContainsKey(imSessionID))
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
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imSessionID);
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}
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}
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}
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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||||
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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{
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public class InventoryModule : IRegionModule
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// We need to keep track of the pending item offers between clients since the itemId offered only
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/// occurs in the initial offer message, not the accept message. So this dictionary links
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/// IM Session Ids to ItemIds
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/// </summary>
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private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
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private Scene m_scene;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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scene.EventManager.OnNewClient += OnNewClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "InventoryModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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private void OnNewClient(IClientAPI client)
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{
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// Inventory giving is conducted via instant message
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client.OnInstantMessage += OnInstantMessage;
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}
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private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
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LLUUID fromAgentSession, LLUUID toAgentID,
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LLUUID imSessionID, uint timestamp, string fromAgentName,
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string message, byte dialog, bool fromGroup, byte offline,
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uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
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byte[] binaryBucket)
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{
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if (dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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if (!user.IsChildAgent)
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{
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//byte[] rawId = new byte[16];
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// First byte of the array is probably the item type
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// Next 16 bytes are the UUID
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//Array.Copy(binaryBucket, 1, rawId, 0, 16);
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//LLUUID itemId = new LLUUID(new Guid(rawId));
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LLUUID itemId = new LLUUID(binaryBucket, 1);
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m_log.DebugFormat(
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"[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
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m_pendingOffers[imSessionID] = itemId;
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte) InstantMessageDialog.InventoryAccepted)
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
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client.AgentId, client.Name, toAgentID);
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
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{
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
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|
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if (!user.IsChildAgent)
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{
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user.ControllingClient.SendInstantMessage(
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
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dialog, timestamp, binaryBucket);
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if (m_pendingOffers.ContainsKey(imSessionID))
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{
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
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// Since the message originates from the accepting client, the toAgentID is
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// the agent giving the item.
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m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
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m_pendingOffers.Remove(imSessionID);
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}
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else
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
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imSessionID);
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}
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return;
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
|
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
|
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toAgentID, client.AgentId, client.Name, message);
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}
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}
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else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
|
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{
|
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if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
|
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{
|
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ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
|
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|
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if (!user.IsChildAgent)
|
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{
|
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user.ControllingClient.SendInstantMessage(
|
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fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
|
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dialog, timestamp, binaryBucket);
|
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|
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if (m_pendingOffers.ContainsKey(imSessionID))
|
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{
|
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m_log.DebugFormat(
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"[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
|
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|
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m_pendingOffers.Remove(imSessionID);
|
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}
|
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else
|
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{
|
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m_log.ErrorFormat(
|
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"[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
|
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imSessionID);
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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