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Update svn properties. Minor formatting cleanup.
This commit is contained in:
@@ -1,125 +1,125 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using System.Xml;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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internal class SerialiseObjects : IFileSerialiser
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{
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#region IFileSerialiser Members
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public string WriteToFile(Scene scene, string dir)
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{
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string targetFileName = dir + "objects.xml";
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SaveSerialisedToFile(targetFileName, scene);
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return "objects.xml";
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}
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#endregion
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public void SaveSerialisedToFile(string fileName, Scene scene)
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{
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string xmlstream = GetObjectXml(scene);
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MemoryStream stream = ReformatXmlString(xmlstream);
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stream.Seek(0, SeekOrigin.Begin);
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CreateXmlFile(stream, fileName);
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stream.Seek(0, SeekOrigin.Begin);
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CreateCompressedXmlFile(stream, fileName);
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}
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private static MemoryStream ReformatXmlString(string xmlstream)
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{
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MemoryStream stream = new MemoryStream();
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XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(xmlstream);
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formatter.Formatting = Formatting.Indented;
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doc.WriteContentTo(formatter);
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formatter.Flush();
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return stream;
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}
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private static string GetObjectXml(Scene scene)
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{
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string xmlstream = "<scene>";
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List<EntityBase> EntityList = scene.GetEntities();
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List<string> EntityXml = new List<string>();
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foreach (EntityBase ent in EntityList)
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{
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if (ent is SceneObjectGroup)
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{
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EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
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}
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}
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EntityXml.Sort();
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foreach (string xml in EntityXml)
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xmlstream += xml;
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xmlstream += "</scene>";
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return xmlstream;
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}
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private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
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{
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FileStream objectsFile = new FileStream(fileName, FileMode.Create);
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xmlStream.WriteTo(objectsFile);
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objectsFile.Flush();
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objectsFile.Close();
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}
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private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
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{
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#region GZip Compressed Version
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FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
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MemoryStream gzipMSStream = new MemoryStream();
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GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
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xmlStream.WriteTo(gzipStream);
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gzipMSStream.WriteTo(objectsFileCompressed);
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objectsFileCompressed.Flush();
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objectsFileCompressed.Close();
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#endregion
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using System.Xml;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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internal class SerialiseObjects : IFileSerialiser
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{
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#region IFileSerialiser Members
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public string WriteToFile(Scene scene, string dir)
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{
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string targetFileName = dir + "objects.xml";
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SaveSerialisedToFile(targetFileName, scene);
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return "objects.xml";
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}
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#endregion
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public void SaveSerialisedToFile(string fileName, Scene scene)
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{
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string xmlstream = GetObjectXml(scene);
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MemoryStream stream = ReformatXmlString(xmlstream);
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stream.Seek(0, SeekOrigin.Begin);
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CreateXmlFile(stream, fileName);
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stream.Seek(0, SeekOrigin.Begin);
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CreateCompressedXmlFile(stream, fileName);
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}
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private static MemoryStream ReformatXmlString(string xmlstream)
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{
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MemoryStream stream = new MemoryStream();
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XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(xmlstream);
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formatter.Formatting = Formatting.Indented;
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doc.WriteContentTo(formatter);
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formatter.Flush();
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return stream;
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}
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private static string GetObjectXml(Scene scene)
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{
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string xmlstream = "<scene>";
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List<EntityBase> EntityList = scene.GetEntities();
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List<string> EntityXml = new List<string>();
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foreach (EntityBase ent in EntityList)
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{
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if (ent is SceneObjectGroup)
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{
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EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
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}
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}
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EntityXml.Sort();
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foreach (string xml in EntityXml)
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xmlstream += xml;
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xmlstream += "</scene>";
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return xmlstream;
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}
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private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
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{
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FileStream objectsFile = new FileStream(fileName, FileMode.Create);
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xmlStream.WriteTo(objectsFile);
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objectsFile.Flush();
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objectsFile.Close();
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}
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private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
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{
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#region GZip Compressed Version
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FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
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MemoryStream gzipMSStream = new MemoryStream();
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GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
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xmlStream.WriteTo(gzipStream);
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gzipMSStream.WriteTo(objectsFileCompressed);
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objectsFileCompressed.Flush();
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objectsFileCompressed.Close();
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#endregion
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}
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}
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}
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