mirror of
https://github.com/opensim/opensim.git
synced 2026-07-31 05:45:37 +08:00
Update svn properties. Minor formatting cleanup.
This commit is contained in:
@@ -1,169 +1,169 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.ExportSerialiser;
|
||||
using OpenSim.Region.Environment.Modules.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
||||
{
|
||||
public class SerialiserModule : IRegionModule, IRegionSerialiser
|
||||
{
|
||||
private Commander m_commander = new Commander("Export");
|
||||
private List<Scene> m_regions = new List<Scene>();
|
||||
private string m_savedir = "exports" + "/";
|
||||
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleCommander("Export", m_commander);
|
||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
scene.RegisterModuleInterface<IRegionSerialiser>(this);
|
||||
|
||||
lock (m_regions)
|
||||
{
|
||||
m_regions.Add(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
lock (m_serialisers)
|
||||
{
|
||||
m_serialisers.Add(new SerialiseTerrain());
|
||||
m_serialisers.Add(new SerialiseObjects());
|
||||
}
|
||||
|
||||
LoadCommanderCommands();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_regions.Clear();
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "ExportSerialisationModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionSerialiser Members
|
||||
|
||||
public List<string> SerialiseRegion(Scene scene, string saveDir)
|
||||
{
|
||||
List<string> results = new List<string>();
|
||||
|
||||
if (!Directory.Exists(saveDir))
|
||||
{
|
||||
Directory.CreateDirectory(saveDir);
|
||||
}
|
||||
|
||||
lock (m_serialisers)
|
||||
{
|
||||
foreach (IFileSerialiser serialiser in m_serialisers)
|
||||
{
|
||||
results.Add(serialiser.WriteToFile(scene, saveDir));
|
||||
}
|
||||
}
|
||||
|
||||
TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
|
||||
regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
|
||||
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
|
||||
regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
|
||||
regionInfoWriter.WriteLine("Serialise Version: 0.1");
|
||||
regionInfoWriter.Close();
|
||||
|
||||
TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
|
||||
foreach (string line in results)
|
||||
{
|
||||
manifestWriter.WriteLine(line);
|
||||
}
|
||||
manifestWriter.Close();
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "export")
|
||||
{
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i = 0;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
private void InterfaceSaveRegion(Object[] args)
|
||||
{
|
||||
foreach (Scene region in m_regions)
|
||||
{
|
||||
if (region.RegionInfo.RegionName == (string) args[0])
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InterfaceSaveAllRegions(Object[] args)
|
||||
{
|
||||
foreach (Scene region in m_regions)
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadCommanderCommands()
|
||||
{
|
||||
Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
|
||||
serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
|
||||
|
||||
Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
|
||||
|
||||
m_commander.RegisterCommand("save", serialiseSceneCommand);
|
||||
m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.ExportSerialiser;
|
||||
using OpenSim.Region.Environment.Modules.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.World.Serialiser
|
||||
{
|
||||
public class SerialiserModule : IRegionModule, IRegionSerialiser
|
||||
{
|
||||
private Commander m_commander = new Commander("Export");
|
||||
private List<Scene> m_regions = new List<Scene>();
|
||||
private string m_savedir = "exports" + "/";
|
||||
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleCommander("Export", m_commander);
|
||||
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
scene.RegisterModuleInterface<IRegionSerialiser>(this);
|
||||
|
||||
lock (m_regions)
|
||||
{
|
||||
m_regions.Add(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
lock (m_serialisers)
|
||||
{
|
||||
m_serialisers.Add(new SerialiseTerrain());
|
||||
m_serialisers.Add(new SerialiseObjects());
|
||||
}
|
||||
|
||||
LoadCommanderCommands();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_regions.Clear();
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "ExportSerialisationModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IRegionSerialiser Members
|
||||
|
||||
public List<string> SerialiseRegion(Scene scene, string saveDir)
|
||||
{
|
||||
List<string> results = new List<string>();
|
||||
|
||||
if (!Directory.Exists(saveDir))
|
||||
{
|
||||
Directory.CreateDirectory(saveDir);
|
||||
}
|
||||
|
||||
lock (m_serialisers)
|
||||
{
|
||||
foreach (IFileSerialiser serialiser in m_serialisers)
|
||||
{
|
||||
results.Add(serialiser.WriteToFile(scene, saveDir));
|
||||
}
|
||||
}
|
||||
|
||||
TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
|
||||
regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
|
||||
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
|
||||
regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
|
||||
regionInfoWriter.WriteLine("Serialise Version: 0.1");
|
||||
regionInfoWriter.Close();
|
||||
|
||||
TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
|
||||
foreach (string line in results)
|
||||
{
|
||||
manifestWriter.WriteLine(line);
|
||||
}
|
||||
manifestWriter.Close();
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "export")
|
||||
{
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i = 0;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
private void InterfaceSaveRegion(Object[] args)
|
||||
{
|
||||
foreach (Scene region in m_regions)
|
||||
{
|
||||
if (region.RegionInfo.RegionName == (string) args[0])
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InterfaceSaveAllRegions(Object[] args)
|
||||
{
|
||||
foreach (Scene region in m_regions)
|
||||
{
|
||||
List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadCommanderCommands()
|
||||
{
|
||||
Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
|
||||
serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
|
||||
|
||||
Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
|
||||
|
||||
m_commander.RegisterCommand("save", serialiseSceneCommand);
|
||||
m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user