mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Update svn properties. Minor formatting cleanup.
This commit is contained in:
@@ -1,199 +1,199 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class SunModule : IRegionModule
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private const int m_default_frame = 100;
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private const double m_real_day = 24.0;
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private double m_day_length;
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private int m_dilation;
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private int m_frame;
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private int m_frame_mod;
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private Scene m_scene;
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private long m_start;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_start = DateTime.Now.Ticks;
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m_frame = 0;
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// Just in case they don't have the stanzas
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try
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{
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m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day);
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m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame);
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}
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catch (Exception)
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{
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m_day_length = m_real_day;
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m_frame_mod = m_default_frame;
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}
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m_dilation = (int) (m_real_day / m_day_length);
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m_scene = scene;
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scene.EventManager.OnFrame += SunUpdate;
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scene.EventManager.OnNewClient += SunToClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "SunModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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public void SunToClient(IClientAPI client)
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{
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client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
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}
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public void SunUpdate()
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{
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if (m_frame < m_frame_mod)
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{
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m_frame++;
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return;
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}
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// m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
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List<ScenePresence> avatars = m_scene.GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
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}
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// set estate settings for region access to sun position
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m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay());
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m_frame = 0;
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}
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// Hour of the Day figures out the hour of the day as a float.
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// The intent here is that we seed hour of the day with real
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// time when the simulator starts, then run time forward
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// faster based on time dilation factor. This means that
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// ticks don't get out of hand
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private double HourOfTheDay()
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{
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long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
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DateTime dt = new DateTime(m_start + m_addticks);
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return (double) dt.Hour + ((double) dt.Minute / 60.0);
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}
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private LLVector3 SunPos(double hour)
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{
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// now we have our radian position
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double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0);
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double z = Math.Sin(rad);
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double x = Math.Cos(rad);
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return new LLVector3((float) x, 0f, (float) z);
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}
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// TODO: clear this out. This is here so that I remember to
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// figure out if we need those other packet fields that I've
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// left out so far
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//
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// public void SendViewerTime(int phase)
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// {
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// Console.WriteLine("SunPhase: {0}", phase);
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// SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
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// //viewertime.TimeInfo.SecPerDay = 86400;
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// // viewertime.TimeInfo.SecPerYear = 31536000;
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// viewertime.TimeInfo.SecPerDay = 1000;
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// viewertime.TimeInfo.SecPerYear = 365000;
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// viewertime.TimeInfo.SunPhase = 1;
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// int sunPhase = (phase + 2)/2;
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// if ((sunPhase < 6) || (sunPhase > 36))
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// {
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// viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
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// Console.WriteLine("sending night");
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// }
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// else
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// {
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// if (sunPhase < 12)
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// {
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// sunPhase = 12;
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// }
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// sunPhase = sunPhase - 12;
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//
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// float yValue = 0.1f*(sunPhase);
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// Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
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// if (yValue > 1.2f)
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// {
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// yValue = yValue - 1.2f;
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// }
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// if (yValue > 1)
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// {
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// yValue = 1;
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// }
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// if (yValue < 0)
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// {
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// yValue = 0;
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// }
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// if (sunPhase < 14)
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// {
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// yValue = 1 - yValue;
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// }
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// if (sunPhase < 12)
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// {
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// yValue *= -1;
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// }
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// viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
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// Console.WriteLine("sending sun update " + yValue);
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// }
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// viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
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// viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
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// // OutPacket(viewertime);
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// }
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
|
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
|
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class SunModule : IRegionModule
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private const int m_default_frame = 100;
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private const double m_real_day = 24.0;
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private double m_day_length;
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private int m_dilation;
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private int m_frame;
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private int m_frame_mod;
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private Scene m_scene;
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private long m_start;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_start = DateTime.Now.Ticks;
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m_frame = 0;
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// Just in case they don't have the stanzas
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try
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{
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m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day);
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m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame);
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}
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catch (Exception)
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{
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m_day_length = m_real_day;
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m_frame_mod = m_default_frame;
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}
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m_dilation = (int) (m_real_day / m_day_length);
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m_scene = scene;
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scene.EventManager.OnFrame += SunUpdate;
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scene.EventManager.OnNewClient += SunToClient;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "SunModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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public void SunToClient(IClientAPI client)
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{
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client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
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}
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public void SunUpdate()
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{
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if (m_frame < m_frame_mod)
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{
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m_frame++;
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return;
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}
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// m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
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List<ScenePresence> avatars = m_scene.GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
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}
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// set estate settings for region access to sun position
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m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay());
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m_frame = 0;
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}
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// Hour of the Day figures out the hour of the day as a float.
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// The intent here is that we seed hour of the day with real
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// time when the simulator starts, then run time forward
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// faster based on time dilation factor. This means that
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// ticks don't get out of hand
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private double HourOfTheDay()
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{
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long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
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DateTime dt = new DateTime(m_start + m_addticks);
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return (double) dt.Hour + ((double) dt.Minute / 60.0);
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}
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private LLVector3 SunPos(double hour)
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{
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// now we have our radian position
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double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0);
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double z = Math.Sin(rad);
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double x = Math.Cos(rad);
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return new LLVector3((float) x, 0f, (float) z);
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}
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// TODO: clear this out. This is here so that I remember to
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// figure out if we need those other packet fields that I've
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// left out so far
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//
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// public void SendViewerTime(int phase)
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// {
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// Console.WriteLine("SunPhase: {0}", phase);
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// SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
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// //viewertime.TimeInfo.SecPerDay = 86400;
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// // viewertime.TimeInfo.SecPerYear = 31536000;
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// viewertime.TimeInfo.SecPerDay = 1000;
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// viewertime.TimeInfo.SecPerYear = 365000;
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// viewertime.TimeInfo.SunPhase = 1;
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// int sunPhase = (phase + 2)/2;
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// if ((sunPhase < 6) || (sunPhase > 36))
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// {
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// viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
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// Console.WriteLine("sending night");
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// }
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// else
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// {
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// if (sunPhase < 12)
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// {
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// sunPhase = 12;
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// }
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// sunPhase = sunPhase - 12;
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//
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// float yValue = 0.1f*(sunPhase);
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// Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
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// if (yValue > 1.2f)
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// {
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// yValue = yValue - 1.2f;
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// }
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// if (yValue > 1)
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// {
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// yValue = 1;
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// }
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// if (yValue < 0)
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// {
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// yValue = 0;
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// }
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// if (sunPhase < 14)
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// {
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// yValue = 1 - yValue;
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// }
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// if (sunPhase < 12)
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// {
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// yValue *= -1;
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// }
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// viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
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// Console.WriteLine("sending sun update " + yValue);
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// }
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// viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
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// viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
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// // OutPacket(viewertime);
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// }
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}
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}
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