Update svn properties. Minor formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-01 14:31:30 +00:00
parent bdf1262605
commit d51ce47b2d
83 changed files with 16583 additions and 16599 deletions

View File

@@ -112,7 +112,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private PhysicsActor _parent = null;
private PhysicsActor m_taintparent = null;
private bool iscolliding = false;
private bool m_isphysical = false;
private bool m_isSelected = false;
@@ -129,7 +128,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public bool outofBounds = false;
private float m_density = 10.000006836f; // Aluminum g/cm3;
public bool _zeroFlag = false;
private bool m_lastUpdateSent = false;
@@ -1761,8 +1759,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool Flying
{
get { return false; //no flying prims for you
}
// no flying prims for you
get { return false; }
set { }
}
@@ -1832,8 +1830,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PrimitiveBaseShape Shape
{
set {
set
{
_pbs = value;
m_taintshape = true;
}
@@ -1851,13 +1849,12 @@ namespace OpenSim.Region.Physics.OdePlugin
returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z)/2;
return returnVelocity;
}
set {
set
{
_velocity = value;
m_taintVelocity = value;
_parent_scene.AddPhysicsActorTaint(this);
}
}
@@ -1898,7 +1895,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsVector RotationalVelocity
{
get {
get
{
PhysicsVector pv = new PhysicsVector(0, 0, 0);
if (_zeroFlag)
return pv;
@@ -1911,6 +1909,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
set { m_rotationalVelocity = value; }
}
public override void CrossingFailure()
{
m_crossingfailures++;
@@ -1918,7 +1917,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{
base.RaiseOutOfBounds(_position);
return;
}
else if (m_crossingfailures == 5)
{
@@ -1942,7 +1940,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintparent = null;
}
public override void LockAngularMotion(PhysicsVector axis)
{
// reverse the zero/non zero values for ODE.
@@ -1958,7 +1955,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
if (_parent != null)
{
}
else
{
@@ -1973,7 +1969,6 @@ namespace OpenSim.Region.Physics.OdePlugin
PhysicsVector l_position = new PhysicsVector();
// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
//if (vec.X < 0.0f) { vec.X = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); }
//if (vec.Y < 0.0f) { vec.Y = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); }
@@ -2014,7 +2009,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// Disables the prim's movement physics....
// It's a hack and will generate a console message if it fails.
//IsPhysical = false;
if (_parent == null)
base.RaiseOutOfBounds(_position);
@@ -2052,10 +2046,8 @@ namespace OpenSim.Region.Physics.OdePlugin
_zeroFlag = false;
}
if (_zeroFlag)
{
_velocity.X = 0.0f;
_velocity.Y = 0.0f;
_velocity.Z = 0.0f;
@@ -2197,8 +2189,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.JointAttach(Amotor, Body, IntPtr.Zero);
d.JointSetAMotorMode(Amotor, dAMotorEuler);
d.JointSetAMotorNumAxes(Amotor,(int)axisnum);
int i = 0;
@@ -2235,11 +2225,9 @@ namespace OpenSim.Region.Physics.OdePlugin
d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor);
}
}
}