Fix recent regression from 473c5594 where camera started to judder on moving vehicles.

Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
This commit is contained in:
Justin Clark-Casey (justincc)
2014-09-02 23:35:03 +01:00
parent 473c559478
commit d582db6132
2 changed files with 28 additions and 18 deletions

View File

@@ -2560,7 +2560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.ParentGroup.IsAttachment)
{
ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
vel = avatar.Velocity;
vel = avatar.GetWorldVelocity();
}
else
{
@@ -11221,7 +11221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Rotation(av.GetWorldRotation()));
break;
case ScriptBaseClass.OBJECT_VELOCITY:
ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
ret.Add(new LSL_Vector(av.GetWorldVelocity()));
break;
case ScriptBaseClass.OBJECT_OWNER:
ret.Add(new LSL_String(id));
@@ -11342,7 +11342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar);
if (sp != null)
vel = sp.Velocity;
vel = sp.GetWorldVelocity();
}
else
{