Create a method to force the script engine to save state from outside

This commit is contained in:
Melanie
2011-05-24 02:40:59 +02:00
parent 8b42f824d3
commit d5841e07c2
2 changed files with 11 additions and 4 deletions

View File

@@ -52,5 +52,7 @@ namespace OpenSim.Region.Framework.Interfaces
ArrayList GetScriptErrors(UUID itemID);
bool HasScript(UUID itemID, out bool running);
void SaveAllState();
}
}