mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Merge branch 'master' into careminster
This commit is contained in:
@@ -42,6 +42,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
@@ -51,6 +52,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
{
|
||||
private Guid m_lastRequestId;
|
||||
private string m_lastErrorMessage;
|
||||
|
||||
protected TestScene m_scene;
|
||||
protected ArchiverModule m_archiverModule;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_archiverModule = new ArchiverModule();
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
TerrainModule terrainModule = new TerrainModule();
|
||||
|
||||
m_scene = SceneSetupHelpers.SetupScene("scene1");
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
|
||||
}
|
||||
|
||||
private void LoadCompleted(Guid requestId, string errorMessage)
|
||||
{
|
||||
@@ -75,6 +90,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
}
|
||||
}
|
||||
|
||||
protected SceneObjectPart CreateSceneObjectPart1()
|
||||
{
|
||||
string partName = "My Little Pony";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
|
||||
}
|
||||
|
||||
protected SceneObjectPart CreateSceneObjectPart2()
|
||||
{
|
||||
string partName = "Action Man";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
|
||||
Vector3 groupPosition = new Vector3(90, 80, 70);
|
||||
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
|
||||
Vector3 offsetPosition = new Vector3(20, 25, 30);
|
||||
|
||||
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving a V0.2 OpenSim Region Archive.
|
||||
/// </summary>
|
||||
@@ -84,59 +123,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
ArchiverModule archiverModule = new ArchiverModule();
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
TerrainModule terrainModule = new TerrainModule();
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("asset");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||
|
||||
SceneObjectPart part1;
|
||||
|
||||
// Create and add prim 1
|
||||
{
|
||||
string partName = "My Little Pony";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
|
||||
}
|
||||
|
||||
SceneObjectPart part2;
|
||||
|
||||
// Create and add prim 2
|
||||
{
|
||||
string partName = "Action Man";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
|
||||
Vector3 groupPosition = new Vector3(90, 80, 70);
|
||||
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
|
||||
Vector3 offsetPosition = new Vector3(20, 25, 30);
|
||||
|
||||
part2
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part2.Name = partName;
|
||||
|
||||
scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
||||
}
|
||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||
|
||||
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
|
||||
|
||||
lock (this)
|
||||
{
|
||||
archiverModule.ArchiveRegion(archiveWriteStream, requestId);
|
||||
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
|
||||
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
|
||||
//while (assetServer.HasWaitingRequests())
|
||||
// assetServer.ProcessNextRequest();
|
||||
@@ -218,25 +218,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
|
||||
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
|
||||
|
||||
string part1Name = "object1";
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
|
||||
Vector3 groupPosition = new Vector3(90, 80, 70);
|
||||
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
|
||||
Vector3 offsetPosition = new Vector3(20, 25, 30);
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
ArchiverModule archiverModule = new ArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(
|
||||
UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = part1Name;
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
SceneObjectGroup object1 = new SceneObjectGroup(part1);
|
||||
|
||||
// Let's put some inventory items into our object
|
||||
string soundItemName = "sound-item1";
|
||||
UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
|
||||
Type type = GetType();
|
||||
Assembly assembly = type.Assembly;
|
||||
@@ -269,17 +255,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
|
||||
*/
|
||||
|
||||
TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid };
|
||||
TaskInventoryItem item1
|
||||
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
|
||||
part1.Inventory.AddInventoryItem(item1, true);
|
||||
}
|
||||
}
|
||||
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
m_scene.AddNewSceneObject(object1, false);
|
||||
|
||||
string object1FileName = string.Format(
|
||||
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||
part1Name,
|
||||
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
|
||||
part1.Name,
|
||||
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
|
||||
part1.UUID);
|
||||
tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
|
||||
|
||||
@@ -289,30 +276,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
|
||||
lock (this)
|
||||
{
|
||||
scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
archiverModule.DearchiveRegion(archiveReadStream);
|
||||
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
m_archiverModule.DearchiveRegion(archiveReadStream);
|
||||
}
|
||||
|
||||
Assert.That(m_lastErrorMessage, Is.Null);
|
||||
|
||||
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
|
||||
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
|
||||
|
||||
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
|
||||
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
|
||||
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
|
||||
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
|
||||
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
|
||||
Assert.That(
|
||||
object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
|
||||
object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
|
||||
Assert.That(
|
||||
object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
|
||||
object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
|
||||
|
||||
// Need to implement a method to get the task inventory item by name (since the uuid will have changed on load)
|
||||
/*
|
||||
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItem(soundItemUuid);
|
||||
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
|
||||
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
|
||||
AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
|
||||
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
|
||||
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
|
||||
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
|
||||
*/
|
||||
|
||||
// Temporary
|
||||
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
|
||||
@@ -325,12 +309,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
public void TestLoadOarV0_2RegionSettings()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
ArchiverModule archiverModule = new ArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
@@ -377,12 +356,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
|
||||
lock (this)
|
||||
{
|
||||
scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
archiverModule.DearchiveRegion(archiveReadStream);
|
||||
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
|
||||
m_archiverModule.DearchiveRegion(archiveReadStream);
|
||||
}
|
||||
|
||||
Assert.That(m_lastErrorMessage, Is.Null);
|
||||
RegionSettings loadedRs = scene.RegionInfo.RegionSettings;
|
||||
RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;
|
||||
|
||||
Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
|
||||
Assert.That(loadedRs.AllowDamage, Is.True);
|
||||
@@ -426,11 +405,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
||||
string part2Name = "objectMerge";
|
||||
PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
|
||||
Vector3 part2GroupPosition = new Vector3(90, 80, 70);
|
||||
Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
|
||||
Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
|
||||
// string part2Name = "objectMerge";
|
||||
// PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
|
||||
// Vector3 part2GroupPosition = new Vector3(90, 80, 70);
|
||||
// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
|
||||
// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
|
||||
|
||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||
|
||||
// Create an oar file that we can use for the merge
|
||||
{
|
||||
@@ -439,63 +420,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
TerrainModule terrainModule = new TerrainModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||
|
||||
SceneObjectPart part2
|
||||
= new SceneObjectPart(
|
||||
UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
|
||||
part2.Name = part2Name;
|
||||
SceneObjectGroup object2 = new SceneObjectGroup(part2);
|
||||
|
||||
scene.AddNewSceneObject(object2, false);
|
||||
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
|
||||
|
||||
// Write out this scene
|
||||
scene.EventManager.OnOarFileSaved += SaveCompleted;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
archiverModule.ArchiveRegion(archiveWriteStream);
|
||||
m_archiverModule.ArchiveRegion(archiveWriteStream);
|
||||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ArchiverModule archiverModule = new ArchiverModule();
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
TerrainModule terrainModule = new TerrainModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
|
||||
|
||||
string part1Name = "objectExisting";
|
||||
PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder();
|
||||
Vector3 part1GroupPosition = new Vector3(80, 70, 60);
|
||||
Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80);
|
||||
Vector3 part1OffsetPosition = new Vector3(15, 20, 25);
|
||||
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(
|
||||
UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
|
||||
part1.Name = part1Name;
|
||||
SceneObjectGroup object1 = new SceneObjectGroup(part1);
|
||||
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
SceneObjectPart part1 = CreateSceneObjectPart1();
|
||||
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
|
||||
|
||||
// Merge in the archive we created earlier
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
|
||||
archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
|
||||
m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
|
||||
|
||||
SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
|
||||
SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
|
||||
Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
|
||||
Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge");
|
||||
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge");
|
||||
Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
|
||||
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
|
||||
|
||||
SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name);
|
||||
SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
|
||||
Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
|
||||
Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
|
||||
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");
|
||||
Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
|
||||
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user