send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request

This commit is contained in:
UbitUmarov
2016-08-25 09:51:34 +01:00
parent 90fc4183dc
commit d5f376a4b1
6 changed files with 59 additions and 11 deletions

View File

@@ -2801,6 +2801,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SendAgentGroupDataUpdate(AgentId,GroupMembership);
}
public void SendSelectedPartsProprieties(List<ISceneEntity> parts)
{
// udp part
ObjectPropertiesPacket packet =
(ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
ObjectPropertiesPacket.ObjectDataBlock[] ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[parts.Count];
int i = 0;
foreach(SceneObjectPart sop in parts)
ObjectData[i++] = CreateObjectPropertiesBlock(sop);
packet.ObjectData = ObjectData;
packet.Header.Zerocoded = true;
// udp send splits this mega packets correctly
// mb later will avoid that to reduce gc stress
OutPacket(packet, ThrottleOutPacketType.Task, true);
// caps physics part
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if(eq == null)
return;
OSDArray array = new OSDArray();
foreach(SceneObjectPart sop in parts)
{
OSDMap physinfo = new OSDMap(6);
physinfo["LocalID"] = sop.LocalId;
physinfo["Density"] = sop.Density;
physinfo["Friction"] = sop.Friction;
physinfo["GravityMultiplier"] = sop.GravityModifier;
physinfo["Restitution"] = sop.Restitution;
physinfo["PhysicsShapeType"] = (int)sop.PhysicsShapeType;
array.Add(physinfo);
}
OSDMap llsdBody = new OSDMap(1);
llsdBody.Add("ObjectData", array);
eq.Enqueue(BuildEvent("ObjectPhysicsProperties", llsdBody),AgentId);
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
SceneObjectPart part = (SceneObjectPart)entity;