Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!

* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
This commit is contained in:
Teravus Ovares
2008-05-15 19:28:10 +00:00
parent 4ff4475d02
commit d60e457463
9 changed files with 308 additions and 113 deletions

View File

@@ -284,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
item.Name = itemUpd.Name;
item.Description = itemUpd.Description;
item.NextPermissions = itemUpd.NextPermissions;
item.CurrentPermissions |= 8; // Slam!
item.EveryOnePermissions = itemUpd.EveryOnePermissions;
// TODO: Requires sanity checks
@@ -347,7 +348,13 @@ namespace OpenSim.Region.Environment.Scenes
InventoryItemBase item = senderUserInfo.RootFolder.FindItem(itemId);
if (item != null)
{
{
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
return;
}
// TODO get recipient's root folder
CachedUserInfo recipientUserInfo
= CommsManager.UserProfileCacheService.GetUserDetails(recipientClient.AgentId);
@@ -365,12 +372,37 @@ namespace OpenSim.Region.Environment.Scenes
itemCopy.AssetType = item.AssetType;
itemCopy.InvType = item.InvType;
itemCopy.Folder = recipientUserInfo.RootFolder.ID;
itemCopy.CurrentPermissions = 2147483647;
itemCopy.NextPermissions = 2147483647;
itemCopy.EveryOnePermissions = item.EveryOnePermissions;
itemCopy.BasePermissions = item.BasePermissions;
itemCopy.CurrentPermissions = item.CurrentPermissions;
if (ExternalChecks.ExternalChecksPropagatePermissions())
{
if(item.InvType == 6)
{
itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
}
else
{
Console.WriteLine("Non-Prim item ==>");
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
}
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
if((item.CurrentPermissions & 8) != 0) // Propagate slam bit
{
itemCopy.CurrentPermissions = item.NextPermissions;
itemCopy.BasePermissions=itemCopy.CurrentPermissions;
itemCopy.CurrentPermissions |= 8;
}
itemCopy.NextPermissions = item.NextPermissions;
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
}
else
{
itemCopy.CurrentPermissions = item.CurrentPermissions;
itemCopy.NextPermissions = item.NextPermissions;
itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
itemCopy.BasePermissions = item.BasePermissions;
}
itemCopy.GroupID = item.GroupID;
itemCopy.GroupOwned = item.GroupOwned;
itemCopy.Flags = item.Flags;
@@ -379,6 +411,12 @@ namespace OpenSim.Region.Environment.Scenes
recipientUserInfo.AddItem(itemCopy);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
senderUserInfo.DeleteItem(itemId);
}
// Let the recipient client know about this new item
recipientClient.SendBulkUpdateInventory(itemCopy);
}
@@ -446,9 +484,16 @@ namespace OpenSim.Region.Environment.Scenes
if (asset != null)
{
// TODO: preserve current permissions?
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.NextPermissions);
if(remoteClient.AgentId == oldAgentID)
{
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions);
}
else
{
CreateNewInventoryItem(
remoteClient, newFolderID, callbackID, asset, item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions);
}
}
else
{
@@ -507,7 +552,6 @@ namespace OpenSim.Region.Environment.Scenes
userInfo.DeleteItem(item.ID);
// TODO: preserve current permissions?
AddInventoryItem(remoteClient, item);
}
else
@@ -525,6 +569,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
AssetBase asset, uint nextOwnerMask)
{
CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask, nextOwnerMask, 0, nextOwnerMask);
}
/// <summary>
/// Create a new inventory item.
/// </summary>
@@ -534,7 +584,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="asset"></param>
/// <param name="nextOwnerMask"></param>
private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
AssetBase asset, uint nextOwnerMask)
AssetBase asset, uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask)
{
CachedUserInfo userInfo
= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
@@ -551,8 +601,10 @@ namespace OpenSim.Region.Environment.Scenes
item.AssetType = asset.Type;
item.InvType = asset.InvType;
item.Folder = folderID;
item.CurrentPermissions = 2147483647;
item.CurrentPermissions = currentMask;
item.NextPermissions = nextOwnerMask;
item.EveryOnePermissions = everyoneMask;
item.BasePermissions = baseMask;
userInfo.AddItem(item);
remoteClient.SendInventoryItemCreateUpdate(item);
@@ -766,9 +818,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"></param>
public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
{
SceneObjectGroup group = GetGroupByPrim(primLocalId);
SceneObjectPart part = GetSceneObjectPart(primLocalId);
if (null == group)
if (null == part)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
@@ -778,7 +830,7 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
TaskInventoryItem taskItem = group.GetInventoryItem(primLocalId, itemId);
TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
if (null == taskItem)
{
@@ -786,19 +838,9 @@ namespace OpenSim.Region.Environment.Scenes
return;
}
// bool permission;
// permission = Permissions.CanCopyObject(remoteClient.AgentId,
// ((SceneObjectGroup) selectedEnt).UUID);
// Pending resolving upstream problems with permissions, we just won't allow anybody who is not the owner
// to copy
// Only owner can copy
if (remoteClient.AgentId != taskItem.OwnerID)
{
m_log.InfoFormat(
"[PRIM INVENTORY]: Attempt made by {0} {1} to copy inventory item {2} {3} in prim {4} {5},"
+ " but temporarily not allowed pending upstream bugfixes/feature implementation",
remoteClient.Name, remoteClient.AgentId, taskItem.Name, taskItem.ItemID, group.Name, group.UUID);
return;
}
@@ -813,22 +855,29 @@ namespace OpenSim.Region.Environment.Scenes
agentItem.AssetType = taskItem.Type;
agentItem.InvType = taskItem.InvType;
agentItem.Folder = folderId;
agentItem.EveryOnePermissions = taskItem.EveryoneMask;
if (remoteClient.AgentId != taskItem.OwnerID)
if ((remoteClient.AgentId != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
agentItem.BasePermissions = taskItem.NextOwnerMask;
agentItem.CurrentPermissions = taskItem.NextOwnerMask;
agentItem.NextPermissions = taskItem.NextOwnerMask;
agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask;
}
else
{
agentItem.BasePermissions = taskItem.BaseMask;
agentItem.CurrentPermissions = taskItem.OwnerMask;
agentItem.NextPermissions = taskItem.NextOwnerMask;
agentItem.NextPermissions = taskItem.NextOwnerMask;
agentItem.EveryOnePermissions = taskItem.EveryoneMask;
}
AddInventoryItem(remoteClient, agentItem);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
part.RemoveInventoryItem(itemId);
}
}
/// <summary>
@@ -842,9 +891,9 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID,
uint primLocalID)
{
SceneObjectGroup group = GetGroupByPrim(primLocalID);
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if (group != null)
if (part != null)
{
LLUUID copyID = LLUUID.Random();
if (itemID != LLUUID.Zero)
@@ -864,11 +913,16 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
group.AddInventoryItem(remoteClient, primLocalID, item, copyID);
part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
group.GetProperties(remoteClient);
part.ParentGroup.GetProperties(remoteClient);
if (!ExternalChecks.ExternalChecksBypassPermissions())
{
if((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
RemoveInventoryItem(remoteClient, itemID);
}
}
else
{
@@ -915,12 +969,12 @@ namespace OpenSim.Region.Environment.Scenes
if (item != null)
{
SceneObjectGroup group = GetGroupByPrim(localID);
if (group != null)
SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null)
{
group.AddInventoryItem(remoteClient, localID, item, copyID);
group.StartScript(localID, copyID);
group.GetProperties(remoteClient);
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
part.ParentGroup.StartScript(localID, copyID);
part.ParentGroup.GetProperties(remoteClient);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
@@ -959,7 +1013,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="packet"></param>
/// <param name="simClient"></param>
public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
{
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
@@ -1038,18 +1092,21 @@ namespace OpenSim.Region.Environment.Scenes
item.AssetType = asset.Type;
item.InvType = asset.InvType;
item.Folder = DeRezPacket.AgentBlock.DestinationID;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
objectGroup.ApplyNextOwnerPermissions();
item.BasePermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.GetEffectivePermissions() & objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = objectGroup.RootPart.BaseMask;
item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
item.BasePermissions = objectGroup.GetEffectivePermissions();
item.CurrentPermissions = objectGroup.GetEffectivePermissions();
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
}
// TODO: add the new fields (Flags, Sale info, etc)
@@ -1068,6 +1125,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
public void updateKnownAsset(IClientAPI remoteClient, SceneObjectGroup grp, LLUUID assetID, LLUUID agentID)
{
SceneObjectGroup objectGroup = grp;
@@ -1130,19 +1188,20 @@ namespace OpenSim.Region.Environment.Scenes
// Sticking it in root folder for now.. objects folder later?
item.Folder = foundFolder;// DeRezPacket.AgentBlock.DestinationID;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
if (agentID != objectGroup.RootPart.OwnerID)
if ((agentID != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = objectGroup.RootPart.BaseMask;
item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
else
{
item.BasePermissions = objectGroup.GetEffectivePermissions();
item.CurrentPermissions = objectGroup.GetEffectivePermissions();
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
}
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
}
userInfo.AddItem(item);
@@ -1187,18 +1246,19 @@ namespace OpenSim.Region.Environment.Scenes
// Sticking it in root folder for now.. objects folder later?
item.Folder = userInfo.RootFolder.ID;// DeRezPacket.AgentBlock.DestinationID;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
if (remoteClient.AgentId != objectGroup.RootPart.OwnerID)
if ((remoteClient.AgentId != objectGroup.RootPart.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
{
item.BasePermissions = objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = objectGroup.RootPart.NextOwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
}
else
{
item.BasePermissions = objectGroup.RootPart.BaseMask;
item.CurrentPermissions = objectGroup.RootPart.OwnerMask;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
}
userInfo.AddItem(item);
@@ -1344,18 +1404,33 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.Description = item.Description;
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
if(rootPart.OwnerID != item.Owner)
{
if((item.CurrentPermissions & 8) != 0)
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
}
}
group.ApplyNextOwnerPermissions();
}
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.Owner)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.EveryoneMask = item.EveryOnePermissions;
part.BaseMask = item.BasePermissions;
part.OwnerMask = item.CurrentPermissions;
part.NextOwnerMask = item.NextPermissions;
part.ChangeInventoryOwner(item.Owner);
}
else if(((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
}
}
rootPart.TrimPermissions();
@@ -1421,18 +1496,33 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.Description = item.Description;
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
if(rootPart.OwnerID != item.OwnerID)
{
if((item.OwnerMask & 8) != 0)
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryoneMask;
part.NextOwnerMask = item.NextOwnerMask;
}
}
group.ApplyNextOwnerPermissions();
}
foreach (SceneObjectPart part in partList)
{
if (part.OwnerID != item.OwnerID)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.EveryoneMask = item.EveryoneMask;
part.BaseMask = item.BaseMask;
part.OwnerMask = item.OwnerMask;
part.NextOwnerMask = item.NextOwnerMask;
part.ChangeInventoryOwner(item.OwnerID);
}
else if((item.OwnerMask & 8) != 0) // Slam!
{
part.EveryoneMask = item.EveryoneMask;
part.NextOwnerMask = item.NextOwnerMask;
}
}
rootPart.TrimPermissions();
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)