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fix right to change permissions of group owned objects
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@@ -53,6 +53,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID);
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public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool EditObjectPermsHandler(SceneObjectGroup sog, UUID editorID);
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public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
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public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
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@@ -133,6 +134,7 @@ namespace OpenSim.Region.Framework.Scenes
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public event DuplicateObjectHandler OnDuplicateObject;
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public event EditObjectByIDsHandler OnEditObjectByIDs;
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public event EditObjectHandler OnEditObject;
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public event EditObjectPermsHandler OnEditObjectPerms;
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public event EditObjectInventoryHandler OnEditObjectInventory;
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public event MoveObjectHandler OnMoveObject;
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public event ObjectEntryHandler OnObjectEntry;
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@@ -511,6 +513,24 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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public bool CanEditObjectPermissions(SceneObjectGroup sog, UUID editorID)
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{
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EditObjectPermsHandler handler = OnEditObjectPerms;
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if (handler != null)
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{
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if(sog == null)
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return false;
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Delegate[] list = handler.GetInvocationList();
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foreach (EditObjectPermsHandler h in list)
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{
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if (h(sog, editorID) == false)
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return false;
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}
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}
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return true;
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}
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public bool CanEditObjectInventory(UUID objectID, UUID editorID)
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{
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EditObjectInventoryHandler handler = OnEditObjectInventory;
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