mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
This commit is contained in:
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (sp.PresenceType == PresenceType.Npc)
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RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
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else
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RezSingleAttachmentFromInventory(sp, attach.ItemID, p, true, d);
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RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
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}
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catch (Exception e)
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{
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@@ -405,10 +405,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
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{
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return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, true, null);
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return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
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}
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public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
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public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
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{
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if (!Enabled)
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return null;
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@@ -596,6 +596,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// </remarks>
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/// <param name="sp"></param>
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/// <param name="grp"></param>
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/// <param name="saveAllScripted"></param>
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
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{
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// Saving attachments for NPCs messes them up for the real owner!
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@@ -789,18 +790,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, sp.UUID, true);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
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// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
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// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
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objatt.HasGroupChanged = false;
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bool tainted = false;
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if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
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tainted = true;
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// FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
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// course of events. If not, then it's probably not worth trying to recover the situation
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// since this is more likely to trigger further exceptions and confuse later debugging. If
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// exceptions can be thrown in expected error conditions (not NREs) then make this consistent
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// since other normal error conditions will simply return false instead.
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// This will throw if the attachment fails
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try
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{
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@@ -31,6 +31,7 @@ using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using System.Xml;
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using Timer=System.Timers.Timer;
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using Nini.Config;
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using NUnit.Framework;
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@@ -41,10 +42,12 @@ using OpenSim.Region.CoreModules.Avatar.Attachments;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Region.CoreModules.Framework.EntityTransfer;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.Scripting.WorldComm;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.XEngine;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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@@ -57,6 +60,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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[TestFixture]
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public class AttachmentsModuleTests : OpenSimTestCase
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{
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private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
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private OSChatMessage m_osChatMessageReceived;
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[TestFixtureSetUp]
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public void FixtureInit()
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{
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@@ -72,16 +78,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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private Scene CreateDefaultTestScene()
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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{
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// Console.WriteLine("Got chat [{0}]", oscm.Message);
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m_osChatMessageReceived = oscm;
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m_chatEvent.Set();
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}
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private Scene CreateTestScene()
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{
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IConfigSource config = new IniConfigSource();
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List<object> modules = new List<object>();
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AddCommonConfig(config, modules);
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Scene scene
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= new SceneHelpers().SetupScene(
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"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
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SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
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return scene;
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}
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private Scene CreateScriptingEnabledTestScene()
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{
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IConfigSource config = new IniConfigSource();
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List<object> modules = new List<object>();
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AddCommonConfig(config, modules);
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AddScriptingConfig(config, modules);
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Scene scene
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= new SceneHelpers().SetupScene(
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"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
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SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
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scene.StartScripts();
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return scene;
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}
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private void AddCommonConfig(IConfigSource config, List<object> modules)
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{
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
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modules.Add(new AttachmentsModule());
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modules.Add(new BasicInventoryAccessModule());
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}
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return scene;
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private void AddScriptingConfig(IConfigSource config, List<object> modules)
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{
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IConfig startupConfig = config.AddConfig("Startup");
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startupConfig.Set("DefaultScriptEngine", "XEngine");
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IConfig xEngineConfig = config.AddConfig("XEngine");
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xEngineConfig.Set("Enabled", "true");
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xEngineConfig.Set("StartDelay", "0");
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// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
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// to AssemblyResolver.OnAssemblyResolve fails.
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xEngineConfig.Set("AppDomainLoading", "false");
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modules.Add(new XEngine());
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// Necessary to stop serialization complaining
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// FIXME: Stop this being necessary if at all possible
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// modules.Add(new WorldCommModule());
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}
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/// <summary>
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@@ -116,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
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@@ -163,7 +227,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
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@@ -185,12 +249,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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}
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[Test]
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public void TestAddAttachmentFromInventory()
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public void TestRezAttachmentFromInventory()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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@@ -217,13 +281,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Test specific conditions associated with rezzing a scripted attachment from inventory.
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/// </summary>
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[Test]
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public void TestRezScriptedAttachmentFromInventory()
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{
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TestHelpers.InMethod();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
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TaskInventoryHelpers.AddScript(scene, so.RootPart);
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InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
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scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
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// TODO: Need to have a test that checks the script is actually started but this involves a lot more
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// plumbing of the script engine and either pausing for events or more infrastructure to turn off various
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// script engine delays/asychronicity that isn't helpful in an automated regression testing context.
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SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
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Assert.That(attSo.ContainsScripts(), Is.True);
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}
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[Test]
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public void TestDetachAttachmentToGround()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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@@ -253,9 +342,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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public void TestDetachAttachmentToInventory()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
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@@ -277,6 +365,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
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}
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/// <summary>
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/// Test specific conditions associated with detaching a scripted attachment from inventory.
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/// </summary>
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[Test]
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public void TestDetachScriptedAttachmentToInventory()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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Scene scene = CreateScriptingEnabledTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
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TaskInventoryHelpers.AddScript(scene, so.RootPart);
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InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
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// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
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// In the future, we need to be able to do this programatically more predicably.
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scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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SceneObjectGroup soRezzed
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= (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
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// Wait for chat to signal rezzed script has been started.
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m_chatEvent.WaitOne(60000);
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scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed);
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InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
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AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
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XmlDocument soXml = new XmlDocument();
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soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
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XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
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Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Test that attachments don't hang about in the scene when the agent is closed
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/// </summary>
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@@ -286,7 +413,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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@@ -309,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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@@ -345,7 +472,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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{
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TestHelpers.InMethod();
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Scene scene = CreateDefaultTestScene();
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Scene scene = CreateTestScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
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InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
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@@ -46,8 +46,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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/// <summary>
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/// Store for asset data we received before we get the metadata
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/// </summary>
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@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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if (horizontalScale < 0.01d)
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horizontalScale = 0.01d;
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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Encoding enc = Encoding.ASCII;
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bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
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