diff --git a/OpenSim/Client/Linden/LLStandaloneLoginService.cs b/OpenSim/Client/Linden/LLStandaloneLoginService.cs
index 2a13502145..122110d406 100644
--- a/OpenSim/Client/Linden/LLStandaloneLoginService.cs
+++ b/OpenSim/Client/Linden/LLStandaloneLoginService.cs
@@ -139,15 +139,8 @@ namespace OpenSim.Client.Linden
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
}
- ///
- /// Prepare a login to the given region. This involves both telling the region to expect a connection
- /// and appropriately customising the response to the user.
- ///
- ///
- ///
- ///
- /// true if the region was successfully contacted, false otherwise
- protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
+ protected override bool PrepareLoginToRegion(
+ RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient)
{
IPEndPoint endPoint = regionInfo.ExternalEndPoint;
response.SimAddress = endPoint.Address.ToString();
@@ -204,7 +197,8 @@ namespace OpenSim.Client.Linden
agent.Appearance = m_userManager.GetUserAppearance(user.ID);
if (agent.Appearance == null)
{
- m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
+ m_log.WarnFormat(
+ "[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
agent.Appearance = new AvatarAppearance(agent.AgentID);
}
@@ -243,7 +237,8 @@ namespace OpenSim.Client.Linden
return;
}
- m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
+ m_regionsConnector.LogOffUserFromGrid(
+ SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off");
}
}
}
diff --git a/OpenSim/Framework/Communications/Services/LoginService.cs b/OpenSim/Framework/Communications/Services/LoginService.cs
index cac6616932..bf59f8e43e 100644
--- a/OpenSim/Framework/Communications/Services/LoginService.cs
+++ b/OpenSim/Framework/Communications/Services/LoginService.cs
@@ -1063,7 +1063,18 @@ namespace OpenSim.Framework.Communications.Services
protected abstract RegionInfo RequestClosestRegion(string region);
protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
- protected abstract bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
+
+ ///
+ /// Prepare a login to the given region. This involves both telling the region to expect a connection
+ /// and appropriately customising the response to the user.
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// true if the region was successfully contacted, false otherwise
+ protected abstract bool PrepareLoginToRegion(
+ RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
///
/// Add active gestures of the user to the login response.
diff --git a/OpenSim/Framework/InventoryFolderBase.cs b/OpenSim/Framework/InventoryFolderBase.cs
index 1869d48f90..0edb2c6103 100644
--- a/OpenSim/Framework/InventoryFolderBase.cs
+++ b/OpenSim/Framework/InventoryFolderBase.cs
@@ -30,7 +30,7 @@ using OpenMetaverse;
namespace OpenSim.Framework
{
///
- /// A Class for folders which contain users inventory
+ /// User inventory folder
///
public class InventoryFolderBase : InventoryNodeBase
{
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 8f1ba5c4fd..47a325b483 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -135,7 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
//userInfo.RootFolder.FindFolderByPath("Objects").ID;
- InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+ //InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
+ InventoryFolderBase rootFolder = scene.InventoryService.GetRootFolder(userId);
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 33015365cf..650fc7ebf5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -535,7 +535,9 @@ namespace OpenSim.Region.Framework.Scenes
}
UUID newFolderId = UUID.Random();
- InventoryFolderBase newFolder = new InventoryFolderBase(newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
+ InventoryFolderBase newFolder
+ = new InventoryFolderBase(
+ newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
InventoryService.AddFolder(newFolder);
// Give all the subfolders