diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0cbd312aff..1945250e6c 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -931,8 +931,9 @@ ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers ;; but those will suffer from timeslicing, so will be slower. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc) - ;; ignore its extensions (subset of original XMRengine), those are still undefined. - ; Enabled = false + ;; ignore its extensions (subset of original XMRengine), those are still undefined. + ;# {Enabled} {} {Enable the YEngine scripting engine?} {true false} true + ; Enabled = true ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable ; MinTimerInterval = 0.5 @@ -964,9 +965,9 @@ [XEngine] - ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true + ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} false ;; Enable this engine in this OpenSim instance - ; Enabled = true + ; Enabled = false ;; How many threads to keep alive even if nothing is happening ; MinThreads = 2 diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 164a405a52..9b336fa115 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -274,6 +274,8 @@ ; ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports ; Usually this is only a box + ; select ubODEMeshmerizer with and only with ubOde physics engine + ; meshing = ubODEMeshmerizer meshing = Meshmerizer ;meshing = ZeroMesher @@ -300,13 +302,18 @@ ;physics = OpenDynamicsEngine ;physics = basicphysics ;physics = POS + ; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also + ; physics = ubODE ; ## ; ## SCRIPT ENGINE ; ## ;; Default script engine to use. Currently, we only have XEngine - DefaultScriptEngine = "XEngine" + ;DefaultScriptEngine = "XEngine" + ;; new alternative engine + ;; see section [YEngine] below + DefaultScriptEngine = "YEngine" ; Http proxy setting for llHTTPRequest and dynamic texture loading, if ; required @@ -1742,7 +1749,7 @@ ;; but those will suffer from timeslicing, so will be slower. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc) ;; ignore its extensions (subset of original XMRengine), those are still undefined. - ;Enabled = false + Enabled = true ; maximum stack a script can use in KB ;ScriptStackSize = 2048 @@ -1798,7 +1805,7 @@ [XEngine] ; Enable this engine in this OpenSim instance - Enabled = true + Enabled = false ; How many threads to keep alive even if nothing is happening MinThreads = 2