mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
simplify DoubleDictionaryThreadAbortSafe because dotnet no longer has thread.abort. Name is not wrong but keep it for now
This commit is contained in:
@@ -39,8 +39,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase> m_entities
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= new DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase>();
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private readonly DoubleDictionaryThreadAbortSafe<UUID, uint, EntityBase> m_entities= new();
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public int Count
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{
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@@ -92,18 +92,23 @@ namespace OpenSim.Region.Framework.Scenes
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private static SceneManager m_instance = null;
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public static SceneManager Instance
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{
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get {
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if (m_instance == null)
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m_instance = new SceneManager();
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get
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{
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m_instance ??= new SceneManager();
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return m_instance;
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}
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}
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private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
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private readonly DoubleDictionaryThreadAbortSafe<UUID, string, Scene> m_localScenes = new();
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public List<Scene> Scenes
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{
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get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
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get { return [.. m_localScenes.GetArray()]; }
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}
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public Scene[] GetScenes()
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{
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return m_localScenes.GetArray();
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}
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/// <summary>
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@@ -120,10 +125,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (CurrentScene == null)
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{
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List<Scene> sceneList = Scenes;
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if (sceneList.Count == 0)
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return null;
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return sceneList[0];
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ReadOnlySpan<Scene> sceneList = GetScenes();
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return sceneList.Length > 0 ? sceneList[0] : null;
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}
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else
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{
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@@ -135,19 +138,13 @@ namespace OpenSim.Region.Framework.Scenes
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public SceneManager()
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{
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m_instance = this;
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m_localScenes = new DoubleDictionary<UUID, string, Scene>();
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m_localScenes = new DoubleDictionaryThreadAbortSafe<UUID, string, Scene>();
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}
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public void Close()
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{
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List<Scene> localScenes = null;
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lock (m_localScenes)
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{
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localScenes = Scenes;
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}
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for (int i = 0; i < localScenes.Count; i++)
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Scene[] localScenes = GetScenes();
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for(int i = 0; i < localScenes.Length; i++)
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{
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localScenes[i].Close();
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}
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@@ -175,8 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
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lock (m_localScenes)
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{
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m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
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m_localScenes.Remove(rdata.RegionID);
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m_localScenes.Remove(rdata.RegionID, out restartedScene);
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}
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// If the currently selected scene has been restarted, then we can't reselect here since we the scene
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@@ -205,9 +201,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (s != null)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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for (int i = 0; i < sceneList.Count; i++)
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for (int i = 0; i < sceneList.Length; i++)
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{
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if (sceneList[i]!= s)
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{
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@@ -229,8 +225,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SaveCurrentSceneToXml(string filename)
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{
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.SavePrimsToXml(CurrentOrFirstScene, filename);
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serialiser?.SavePrimsToXml(CurrentOrFirstScene, filename);
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}
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/// <summary>
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@@ -242,8 +237,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
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{
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
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serialiser?.LoadPrimsFromXml(CurrentOrFirstScene, filename, generateNewIDs, loadOffset);
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}
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/// <summary>
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@@ -253,15 +247,13 @@ namespace OpenSim.Region.Framework.Scenes
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public void SaveCurrentSceneToXml2(string filename)
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{
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename);
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serialiser?.SavePrimsToXml2(CurrentOrFirstScene, filename);
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}
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public void SaveNamedPrimsToXml2(string primName, string filename)
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{
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
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serialiser?.SaveNamedPrimsToXml2(CurrentOrFirstScene, primName, filename);
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}
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/// <summary>
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@@ -270,8 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void LoadCurrentSceneFromXml2(string filename)
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{
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IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>();
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if (serialiser != null)
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serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
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serialiser?.LoadPrimsFromXml2(CurrentOrFirstScene, filename);
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}
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/// <summary>
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@@ -282,8 +273,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SaveCurrentSceneToArchive(string[] cmdparams)
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{
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IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
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archiver?.HandleSaveOarConsoleCommand(string.Empty, cmdparams);
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}
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/// <summary>
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@@ -294,8 +284,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void LoadArchiveToCurrentScene(string[] cmdparams)
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{
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IRegionArchiverModule archiver = CurrentOrFirstScene.RequestModuleInterface<IRegionArchiverModule>();
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if (archiver != null)
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archiver.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
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archiver?.HandleLoadOarConsoleCommand(string.Empty, cmdparams);
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}
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public string SaveCurrentSceneMapToXmlString()
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@@ -338,18 +327,16 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TrySetCurrentScene(string regionName)
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{
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if ((String.Compare(regionName, "root") == 0)
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|| (String.Compare(regionName, "..") == 0)
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|| (String.Compare(regionName, "/") == 0))
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if ((string.Compare(regionName, "root") == 0)
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|| (string.Compare(regionName, "..") == 0)
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|| (string.Compare(regionName, "/") == 0))
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{
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CurrentScene = null;
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return true;
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}
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else
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{
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Scene s;
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if (m_localScenes.TryGetValue(regionName, out s))
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if (m_localScenes.TryGetValue(regionName, out Scene s))
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{
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CurrentScene = s;
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return true;
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@@ -386,7 +373,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetScene(uint locX, uint locY, out Scene scene)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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foreach (Scene mscene in sceneList)
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{
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if (mscene.RegionInfo.RegionLocX == locX &&
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@@ -403,7 +390,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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foreach (Scene mscene in sceneList)
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{
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if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
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@@ -420,7 +407,7 @@ namespace OpenSim.Region.Framework.Scenes
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public List<ScenePresence> GetCurrentSceneAvatars()
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{
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List<ScenePresence> avatars = new List<ScenePresence>();
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List<ScenePresence> avatars = [];
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ForEachSelectedScene(
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delegate(Scene scene)
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@@ -437,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes
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public List<ScenePresence> GetCurrentScenePresences()
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{
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List<ScenePresence> presences = new List<ScenePresence>();
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List<ScenePresence> presences = [];
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ForEachSelectedScene(delegate(Scene scene)
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{
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@@ -452,13 +439,7 @@ namespace OpenSim.Region.Framework.Scenes
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public RegionInfo GetRegionInfo(UUID regionID)
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{
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Scene s;
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if (m_localScenes.TryGetValue(regionID, out s))
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{
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return s.RegionInfo;
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}
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return null;
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return m_localScenes.TryGetValue(regionID, out Scene s) ? s.RegionInfo : null;
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}
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public void ForceCurrentSceneClientUpdate()
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@@ -473,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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foreach (Scene scene in sceneList)
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{
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if (scene.TryGetScenePresence(avatarId, out avatar))
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@@ -488,7 +469,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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foreach (Scene scene in sceneList)
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{
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if (scene.TryGetSceneRootPresence(avatarId, out avatar))
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@@ -509,7 +490,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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foreach (Scene scene in sceneList)
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{
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if (scene.TryGetAvatarByName(avatarName, out avatar))
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@@ -524,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
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{
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List<Scene> sceneList = Scenes;
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Scene[] sceneList = GetScenes();
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foreach (Scene scene in sceneList)
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{
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sp = scene.GetScenePresence(firstName, lastName);
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@@ -538,8 +519,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void ForEachScene(Action<Scene> action)
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{
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List<Scene> sceneList = Scenes;
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sceneList.ForEach(action);
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Scene[] sceneList = GetScenes();
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foreach(Scene s in sceneList)
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action(s);
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}
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}
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}
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