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Add incoming packet async handling engine to queue some inbound udp async requests.
This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations. Currently only applied to AvatarProperties and GenericMessage requests.
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@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Watchdog.StartThread(
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ProcessRequests,
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"HG Incoming Scene Object Engine Thread",
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string.Format("HG Incoming Scene Object Engine Thread ({0})", Name),
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ThreadPriority.Normal,
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false,
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true,
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